My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Balloon
Giant Snowball
Bats Minions Skeleton Army Balloon
Zap
Bats Minions Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Minions Skeleton Army
Royal Delivery
Bats Minions Valkyrie Wizard Skeleton Army Balloon Electro Wizard
Fireball
Minions Wizard Skeleton Army Balloon Electro Wizard
Poison
Bats Minions Wizard Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Skeleton Army Valkyrie Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Minions Rage
Minions
Rage Bats Valkyrie Balloon
Valkyrie
Bats Balloon Minions Wizard Electro Wizard
Wizard
Valkyrie Rage Balloon
Rage
Minions Balloon Bats Wizard Electro Wizard
Skeleton Army
Balloon
Bats Valkyrie Rage Minions Wizard Electro Wizard
Electro Wizard
Valkyrie Rage Balloon

Defense Synergies 1 9

Bats
Minions Valkyrie Electro Wizard
Minions
Valkyrie Bats Electro Wizard
Valkyrie
Minions Bats Wizard Electro Wizard
Wizard
Valkyrie Skeleton Army Electro Wizard
Rage
Skeleton Army
Wizard Electro Wizard
Balloon
Electro Wizard
Bats Minions Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Electro Wizard
Skeleton Army Bats Minions Valkyrie Electro Wizard
Skeleton Army Bats Minions Valkyrie Electro Wizard
Skeleton Army Bats Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Bats Minions Valkyrie Electro Wizard
Bats Minions Electro Wizard Wizard
Valkyrie Electro Wizard
Minions Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Bats Minions Valkyrie Skeleton Army Electro Wizard Wizard
Minions Bats Wizard Electro Wizard
Skeleton Army Bats Minions Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Bats Minions Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Wizard Bats Minions Valkyrie Skeleton Army Electro Wizard
Bats Minions Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie Wizard Bats Minions Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Bats Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Valkyrie Wizard
Skeleton Army Bats Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Electro Wizard
Valkyrie Skeleton Army
Wizard Bats Minions Electro Wizard
Skeleton Army Bats Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Bats Minions Valkyrie Skeleton Army
Skeleton Army
Bats Minions Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bats Minions Valkyrie
Bats Minions Valkyrie Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Wizard Valkyrie
Wizard Bats Minions
Wizard
Wizard
Wizard
Bats Minions Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Minions
Wizard
Wizard
Bats Minions
Wizard Electro Wizard
Valkyrie Wizard
Minions
Wizard
Valkyrie Wizard
Wizard Electro Wizard
Wizard
Bats Wizard Electro Wizard
Electro Wizard Bats Minions Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Bats Minions Skeleton Army
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Bats Minions Electro Wizard
Bats Electro Wizard
Electro Wizard

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