My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton
Giant Snowball
Clone Witch Balloon Lumberjack
Zap
Clone Witch Balloon
Barbarian Barrel
Wizard Clone Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Clone Witch Giant Skeleton Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Wizard Clone Witch Balloon Giant Skeleton Electro Wizard Lumberjack
Fireball
Wizard Clone Witch Balloon Electro Wizard Lumberjack
Poison
Wizard Clone Witch Balloon Electro Wizard
Lightning
Wizard Witch Balloon Electro Wizard Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Tornado Electro Wizard Lumberjack Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Tornado Electro Wizard Lumberjack

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Balloon Giant Skeleton Lumberjack
Clone
Balloon Giant Skeleton Witch Electro Wizard Lumberjack
Tornado
Wizard Witch Balloon Giant Skeleton
Witch
Clone Tornado Giant Skeleton Lumberjack
Balloon
Clone Lumberjack Wizard Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Clone Wizard Tornado Witch Balloon Electro Wizard Lumberjack
Electro Wizard
Clone Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Wizard Clone Witch Giant Skeleton Electro Wizard

Defense Synergies 1 12

Wizard
Tornado Giant Skeleton Electro Wizard Lumberjack
Clone
Tornado
Wizard Witch Giant Skeleton Electro Wizard
Witch
Tornado Giant Skeleton Electro Wizard Lumberjack
Balloon
Giant Skeleton
Wizard Tornado Witch Electro Wizard Lumberjack
Electro Wizard
Wizard Tornado Witch Giant Skeleton Lumberjack
Lumberjack
Wizard Witch Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Lumberjack Witch Electro Wizard
Tornado Witch Lumberjack Giant Skeleton Electro Wizard
Witch Lumberjack Electro Wizard
Tornado Giant Skeleton Lumberjack
Tornado Electro Wizard Lumberjack
Tornado Electro Wizard Wizard Witch
Giant Skeleton Electro Wizard
Witch Tornado Lumberjack
Tornado Giant Skeleton Electro Wizard Lumberjack
Witch Electro Wizard Wizard Tornado Giant Skeleton Lumberjack
Wizard Tornado Witch Electro Wizard
Lumberjack Wizard Witch Giant Skeleton Electro Wizard
Wizard Tornado Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Wizard Tornado Witch Electro Wizard Lumberjack
Wizard Tornado Witch Electro Wizard Lumberjack
Wizard Tornado Witch Giant Skeleton Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Wizard Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton Electro Wizard
Electro Wizard Wizard Lumberjack
Giant Skeleton Lumberjack Witch Electro Wizard
Giant Skeleton Lumberjack Tornado Electro Wizard
Giant Skeleton Witch Lumberjack
Wizard Tornado Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Tornado Witch
Witch
Witch Giant Skeleton Lumberjack
Tornado Giant Skeleton Electro Wizard
Giant Skeleton Wizard Witch Lumberjack
Wizard Witch
Witch Electro Wizard Tornado Giant Skeleton Lumberjack
Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard
Wizard Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Tornado Electro Wizard Lumberjack
Wizard Tornado Electro Wizard
Wizard Tornado
Wizard Witch
Wizard
Tornado
Wizard Electro Wizard
Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Tornado Wizard Witch
Witch
Wizard Tornado Witch Electro Wizard
Wizard Tornado Witch
Tornado
Wizard Tornado Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Witch
Wizard Tornado Witch Electro Wizard
Wizard Electro Wizard Lumberjack
Wizard
Tornado Giant Skeleton
Tornado Witch Giant Skeleton Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch Giant Skeleton Electro Wizard

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