My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Barbarian Hut Baby Dragon Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Baby Dragon Miner
Zap
Dark Prince
Barbarian Barrel
Valkyrie Barbarian Hut Dark Prince Electro Wizard
The Log
Barbarian Hut Dark Prince
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Valkyrie Baby Dragon Dark Prince Miner Electro Wizard
Fireball
Barbarian Hut Baby Dragon Electro Wizard
Poison
Barbarian Hut Electro Wizard
Lightning
Valkyrie Barbarian Hut Baby Dragon Dark Prince Electro Wizard
Rocket
Valkyrie Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Baby Dragon Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Miner Valkyrie Baby Dragon Dark Prince Electro Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Miner Valkyrie

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Dark Prince Miner
Valkyrie
Barbarian Hut Baby Dragon Dark Prince Electro Wizard
Barbarian Hut
Arrows Valkyrie Baby Dragon Dark Prince Miner
Rage
Dark Prince Electro Wizard
Baby Dragon
Valkyrie Barbarian Hut Dark Prince Miner Electro Wizard
Dark Prince
Arrows Valkyrie Barbarian Hut Rage Baby Dragon Miner Electro Wizard
Miner
Arrows Barbarian Hut Baby Dragon Dark Prince Electro Wizard
Electro Wizard
Valkyrie Rage Baby Dragon Dark Prince Miner

Defense Synergies 0 9

Arrows
Valkyrie Barbarian Hut Dark Prince
Valkyrie
Arrows Baby Dragon Electro Wizard
Barbarian Hut
Arrows Baby Dragon Electro Wizard
Rage
Baby Dragon
Valkyrie Barbarian Hut Dark Prince
Dark Prince
Arrows Baby Dragon Electro Wizard
Miner
Electro Wizard
Valkyrie Barbarian Hut Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Baby Dragon Electro Wizard
Barbarian Hut Valkyrie Dark Prince Electro Wizard
Barbarian Hut Valkyrie Dark Prince Electro Wizard
Barbarian Hut Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince Electro Wizard
Electro Wizard Arrows Barbarian Hut Baby Dragon
Barbarian Hut Arrows Valkyrie Baby Dragon Electro Wizard
Barbarian Hut
Valkyrie Dark Prince Miner Electro Wizard
Valkyrie Electro Wizard Arrows Baby Dragon Dark Prince
Arrows Barbarian Hut Baby Dragon Electro Wizard
Barbarian Hut Valkyrie Dark Prince Electro Wizard
Valkyrie Barbarian Hut Arrows Baby Dragon Dark Prince Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Arrows Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Barbarian Hut Baby Dragon Dark Prince Electro Wizard
Arrows Valkyrie Baby Dragon Barbarian Hut Dark Prince Electro Wizard
Barbarian Hut Electro Wizard
Valkyrie Dark Prince Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Dark Prince Electro Wizard
Electro Wizard Arrows Valkyrie Baby Dragon Miner
Valkyrie Barbarian Hut Dark Prince Electro Wizard
Valkyrie Dark Prince Barbarian Hut Electro Wizard
Barbarian Hut Valkyrie Dark Prince
Arrows Baby Dragon Electro Wizard
Dark Prince Valkyrie Barbarian Hut Electro Wizard
Valkyrie Barbarian Hut Dark Prince
Electro Wizard Valkyrie Barbarian Hut Baby Dragon Dark Prince
Barbarian Hut
Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie Barbarian Hut
Valkyrie Barbarian Hut Baby Dragon
Electro Wizard Valkyrie Barbarian Hut Baby Dragon Dark Prince
Arrows Valkyrie Barbarian Hut Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Hut Baby Dragon
Arrows Baby Dragon Miner Electro Wizard
Arrows Barbarian Hut Baby Dragon Miner
Arrows Valkyrie Barbarian Hut Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows Miner
Electro Wizard
Miner Arrows Valkyrie Dark Prince Electro Wizard
Arrows Baby Dragon
Barbarian Hut Baby Dragon Miner
Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows
Arrows Baby Dragon Dark Prince Electro Wizard
Arrows Valkyrie Baby Dragon Miner
Baby Dragon
Arrows
Arrows Barbarian Hut Baby Dragon
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Miner Baby Dragon Electro Wizard
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard Barbarian Hut Dark Prince
Arrows Baby Dragon Electro Wizard
Arrows
Miner Valkyrie Baby Dragon Dark Prince Electro Wizard
Arrows Baby Dragon
Arrows
Dark Prince
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: