My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Electro Wizard
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Fireball
Elite Barbarians Inferno Tower Baby Dragon Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Baby Dragon Electro Wizard
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Valkyrie Baby Dragon Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Valkyrie Baby Dragon
Elite Barbarians
Zap Valkyrie Rage Fireball
Fireball
Zap Elite Barbarians Baby Dragon Electro Wizard
Valkyrie
Elite Barbarians Zap Baby Dragon Electro Wizard
Inferno Tower
Rage
Elite Barbarians Electro Wizard
Baby Dragon
Zap Fireball Valkyrie Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Rage Baby Dragon

Defense Synergies 4 11

Zap
Fireball Electro Wizard Elite Barbarians Valkyrie Inferno Tower Baby Dragon
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Inferno Tower Electro Wizard
Valkyrie
Elite Barbarians Zap Fireball Inferno Tower Baby Dragon Electro Wizard
Inferno Tower
Electro Wizard Zap Fireball Valkyrie Baby Dragon
Rage
Baby Dragon
Zap Valkyrie Inferno Tower
Electro Wizard
Zap Inferno Tower Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Baby Dragon Electro Wizard
Elite Barbarians Inferno Tower Zap Valkyrie Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Valkyrie Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Zap Fireball Baby Dragon
Inferno Tower Zap Fireball Baby Dragon Electro Wizard
Inferno Tower Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Baby Dragon Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Zap Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Fireball Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Valkyrie Elite Barbarians Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Valkyrie Baby Dragon
Zap Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Valkyrie Zap Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie
Fireball Zap Baby Dragon Electro Wizard
Elite Barbarians Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Elite Barbarians Valkyrie Inferno Tower
Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Inferno Tower
Fireball Valkyrie Baby Dragon
Elite Barbarians Inferno Tower Electro Wizard Zap Fireball Valkyrie Baby Dragon
Valkyrie Zap Elite Barbarians Fireball Inferno Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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