My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Graveyard
Giant Snowball
Witch Miner Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Witch Electro Wizard Graveyard
The Log
Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Witch P.E.K.K.A Miner Electro Wizard Graveyard
Fireball
Witch Electro Wizard
Poison
Witch Electro Wizard Graveyard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Freeze Electro Wizard Witch Graveyard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Freeze Electro Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Freeze Miner Mega Knight
Freeze
Graveyard Arrows
Witch
P.E.K.K.A Miner Graveyard Mega Knight
P.E.K.K.A
Arrows Electro Wizard Witch Graveyard
Miner
Arrows Witch Electro Wizard Graveyard Mega Knight
Electro Wizard
P.E.K.K.A Graveyard Miner Mega Knight
Graveyard
Arrows Freeze Electro Wizard Witch P.E.K.K.A Miner Mega Knight
Mega Knight
Arrows Witch Miner Electro Wizard Graveyard

Defense Synergies 1 8

Arrows
Mega Knight P.E.K.K.A
Freeze
Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
P.E.K.K.A
Arrows Electro Wizard
Miner
Mega Knight
Electro Wizard
Freeze Witch P.E.K.K.A Mega Knight
Graveyard
Mega Knight
Arrows Freeze Witch Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Witch Electro Wizard Mega Knight
Witch P.E.K.K.A Mega Knight Freeze Electro Wizard
Witch P.E.K.K.A Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Freeze Electro Wizard Mega Knight
Electro Wizard Arrows Freeze Witch
Arrows P.E.K.K.A Electro Wizard Mega Knight
Witch P.E.K.K.A
Miner Electro Wizard Mega Knight
Witch Electro Wizard Arrows Freeze Mega Knight
Arrows Witch Electro Wizard
P.E.K.K.A Mega Knight Freeze Witch Electro Wizard
Mega Knight Arrows Freeze Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Freeze P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Witch P.E.K.K.A Electro Wizard
Arrows Mega Knight Witch Electro Wizard
Arrows Freeze Witch Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Miner Mega Knight
P.E.K.K.A Mega Knight Witch Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Witch Mega Knight
Arrows Freeze Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Electro Wizard Mega Knight Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Witch
Witch Mega Knight
Witch Electro Wizard Freeze P.E.K.K.A
Arrows Mega Knight Freeze Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Miner Electro Wizard
Arrows Miner
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows Miner
Electro Wizard
Miner Arrows Electro Wizard
Arrows
Miner
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Arrows Electro Wizard Mega Knight
Arrows Witch Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Witch Mega Knight
Witch
Arrows Miner Witch Electro Wizard
Arrows Witch Miner Mega Knight
Miner Arrows
Arrows Witch Electro Wizard
Electro Wizard Freeze Witch
Arrows Miner Mega Knight
Arrows Freeze Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Freeze Witch
Arrows Witch Electro Wizard
Freeze
Arrows
Miner Electro Wizard Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Miner Electro Wizard Mega Knight

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