My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions Lumberjack
Zap
Minions Sparky
Barbarian Barrel
Wizard Electro Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Wizard Electro Wizard Lumberjack Sparky
Fireball
Minions Wizard Elixir Collector Electro Wizard Lumberjack Sparky
Poison
Minions Wizard Elixir Collector Electro Wizard Sparky
Lightning
Wizard Elixir Collector Electro Wizard Lumberjack Sparky
Rocket
Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Electro Wizard Lumberjack Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Electro Wizard Lumberjack

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Lumberjack
Minions
Giant Lumberjack Sparky
Giant
Arrows Minions Sparky Wizard Electro Wizard Lumberjack
Wizard
Giant Lumberjack Sparky
Elixir Collector
Electro Wizard
Giant Lumberjack Sparky
Lumberjack
Arrows Minions Giant Wizard Electro Wizard Sparky
Sparky
Arrows Giant Minions Wizard Electro Wizard Lumberjack

Defense Synergies 0 7

Arrows
Lumberjack Sparky
Minions
Electro Wizard Lumberjack
Giant
Wizard
Electro Wizard Lumberjack
Elixir Collector
Electro Wizard
Minions Wizard Lumberjack
Lumberjack
Arrows Minions Wizard Electro Wizard
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Wizard Sparky
Lumberjack Sparky Minions Electro Wizard
Lumberjack Sparky Minions Electro Wizard
Lumberjack Sparky Minions Electro Wizard
Arrows Lumberjack Sparky
Arrows Minions Electro Wizard Lumberjack
Minions Electro Wizard Arrows Wizard
Arrows Electro Wizard Sparky
Sparky Minions Lumberjack
Electro Wizard Lumberjack Sparky
Minions Electro Wizard Arrows Wizard Lumberjack
Arrows Minions Wizard Electro Wizard
Lumberjack Sparky Minions Wizard Electro Wizard
Wizard Sparky Arrows Minions Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Electro Wizard Lumberjack Sparky
Wizard Sparky Arrows Minions Electro Wizard Lumberjack
Arrows Minions Wizard Electro Wizard Lumberjack
Arrows Wizard Minions Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Wizard Arrows Minions Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard Sparky
Electro Wizard Arrows Wizard Lumberjack
Lumberjack Minions Electro Wizard Sparky
Lumberjack Electro Wizard Sparky
Lumberjack Sparky
Arrows Wizard Minions Electro Wizard
Sparky Minions Electro Wizard Lumberjack
Lumberjack Sparky
Electro Wizard Minions Sparky
Sparky
Minions Lumberjack Sparky
Arrows Electro Wizard
Wizard Lumberjack Sparky
Wizard Sparky
Electro Wizard Sparky Minions Lumberjack
Arrows Minions Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Wizard Arrows Sparky
Arrows Wizard Minions
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Minions Electro Wizard Lumberjack Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows Minions
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Minions Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Minions Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Minions Wizard
Sparky
Arrows Wizard Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Wizard Sparky
Electro Wizard Minions
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Lumberjack Sparky
Arrows Wizard
Arrows Sparky
Sparky
Minions Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky

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