My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Giant Skeleton Sparky
Giant Snowball
Minions Mega Minion Hog Rider Skeleton Army
Zap
Minions Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Giant Skeleton Electro Wizard Sparky
The Log
Hog Rider Skeleton Army Giant Skeleton Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mega Minion Hog Rider Skeleton Army Giant Skeleton Electro Wizard Sparky
Fireball
Minions Mega Minion Hog Rider Skeleton Army Electro Wizard Sparky
Poison
Minions Mega Minion Skeleton Army Electro Wizard Sparky
Lightning
Mega Minion Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mega Minion Skeleton Army Hog Rider Electro Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Mega Minion Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Mega Minion Giant Skeleton
Minions
Hog Rider Giant Skeleton Sparky
Mega Minion
Arrows Giant Skeleton Sparky
Hog Rider
Arrows Minions Giant Skeleton Electro Wizard
Skeleton Army
Sparky
Giant Skeleton
Arrows Minions Mega Minion Hog Rider Electro Wizard Sparky
Electro Wizard
Hog Rider Giant Skeleton Sparky
Sparky
Arrows Minions Mega Minion Skeleton Army Giant Skeleton Electro Wizard

Defense Synergies 0 13

Arrows
Mega Minion Giant Skeleton Sparky
Minions
Giant Skeleton Electro Wizard
Mega Minion
Arrows Skeleton Army Giant Skeleton Electro Wizard Sparky
Hog Rider
Skeleton Army
Mega Minion Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Arrows Minions Mega Minion Skeleton Army Electro Wizard
Electro Wizard
Minions Mega Minion Skeleton Army Giant Skeleton
Sparky
Arrows Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Electro Wizard Sparky
Skeleton Army Sparky Minions Mega Minion Electro Wizard
Skeleton Army Sparky Minions Mega Minion Giant Skeleton Electro Wizard
Skeleton Army Sparky Minions Mega Minion Electro Wizard
Arrows Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Minions Mega Minion Electro Wizard
Minions Mega Minion Electro Wizard Arrows
Arrows Giant Skeleton Electro Wizard Sparky
Sparky Minions Skeleton Army
Skeleton Army Giant Skeleton Electro Wizard Sparky
Minions Skeleton Army Electro Wizard Arrows Mega Minion Giant Skeleton
Arrows Minions Mega Minion Electro Wizard
Skeleton Army Sparky Minions Giant Skeleton Electro Wizard
Skeleton Army Sparky Arrows Minions Mega Minion Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Electro Wizard Sparky
Sparky Arrows Minions Skeleton Army Electro Wizard
Arrows Minions Mega Minion Skeleton Army Electro Wizard
Arrows Minions Mega Minion Giant Skeleton Electro Wizard
Sparky Electro Wizard
Skeleton Army Arrows Minions Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard Sparky
Electro Wizard Arrows Mega Minion
Skeleton Army Giant Skeleton Minions Electro Wizard Sparky
Skeleton Army Giant Skeleton Electro Wizard Sparky
Giant Skeleton Skeleton Army Sparky
Arrows Minions Electro Wizard
Skeleton Army Sparky Minions Mega Minion Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Electro Wizard Minions Mega Minion Skeleton Army Sparky
Mega Minion Skeleton Army Sparky
Minions Mega Minion Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Sparky
Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Minions Mega Minion Giant Skeleton
Arrows Minions Mega Minion Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Electro Wizard
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows Minions Mega Minion
Arrows Sparky
Arrows
Arrows
Minions Electro Wizard Sparky
Arrows Electro Wizard Sparky
Arrows
Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Mega Minion Electro Wizard Sparky
Arrows
Minions Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Mega Minion
Arrows Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Electro Wizard Minions Mega Minion
Mega Minion Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Giant Skeleton Sparky
Arrows Sparky
Electro Wizard Minions Skeleton Army
Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Electro Wizard Sparky
Arrows
Arrows Giant Skeleton Sparky
Mega Minion Sparky
Minions Giant Skeleton Electro Wizard Sparky
Electro Wizard
Giant Skeleton Electro Wizard Sparky

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