My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Musketeer Battle Ram Dark Prince Electro Wizard
The Log
Musketeer Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Musketeer Battle Ram Dark Prince P.E.K.K.A Electro Wizard
Fireball
Musketeer Battle Ram Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Battle Ram Dark Prince Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Musketeer Battle Ram Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Battle Ram Dark Prince
Fireball
Arrows Battle Ram Dark Prince The Log Electro Wizard
Musketeer
Battle Ram Dark Prince P.E.K.K.A The Log
Battle Ram
The Log Arrows Fireball Musketeer P.E.K.K.A Electro Wizard
Dark Prince
Arrows Fireball Musketeer Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Musketeer Battle Ram The Log
The Log
Battle Ram Fireball Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Battle Ram Dark Prince

Defense Synergies 3 13

Arrows
Fireball Dark Prince P.E.K.K.A
Fireball
The Log Arrows Musketeer Dark Prince Electro Wizard
Musketeer
The Log Fireball Dark Prince P.E.K.K.A Electro Wizard
Battle Ram
Dark Prince
Arrows Fireball Musketeer The Log Electro Wizard
P.E.K.K.A
The Log Arrows Musketeer Electro Wizard
The Log
Fireball Musketeer P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard
Fireball Musketeer Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Dark Prince The Log Electro Wizard
P.E.K.K.A Musketeer Dark Prince Electro Wizard
P.E.K.K.A Musketeer Dark Prince Electro Wizard
Arrows Fireball Dark Prince P.E.K.K.A The Log
Arrows Fireball The Log Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard Arrows Fireball
Arrows Fireball Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer
Musketeer Dark Prince Electro Wizard
Electro Wizard Arrows Fireball Musketeer Dark Prince The Log
Arrows Musketeer Fireball Electro Wizard
P.E.K.K.A Fireball Musketeer Dark Prince The Log Electro Wizard
Fireball Arrows Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Arrows Fireball Musketeer Dark Prince P.E.K.K.A Electro Wizard
Arrows Fireball Musketeer Dark Prince The Log Electro Wizard
Arrows The Log Fireball Musketeer Dark Prince Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Dark Prince Arrows Fireball Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Musketeer The Log
P.E.K.K.A Musketeer Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Dark Prince
Arrows Fireball Musketeer Electro Wizard
Dark Prince P.E.K.K.A Fireball Musketeer Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Fireball Dark Prince The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Arrows Fireball Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Fireball
Fireball Musketeer
Electro Wizard Fireball Musketeer Dark Prince P.E.K.K.A The Log
Arrows Fireball Musketeer Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball Musketeer Dark Prince The Log
Fireball Arrows Dark Prince The Log
Arrows Fireball Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Musketeer Electro Wizard
Arrows Fireball Musketeer Dark Prince The Log Electro Wizard
Fireball Arrows Musketeer
Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball Musketeer Dark Prince The Log Electro Wizard
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows The Log Fireball Dark Prince
Arrows Fireball The Log Musketeer Electro Wizard
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball The Log
Electro Wizard Fireball Musketeer Dark Prince
Fireball Arrows Musketeer Electro Wizard
Arrows The Log Fireball
Fireball Musketeer Dark Prince Electro Wizard
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer Dark Prince P.E.K.K.A
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Dark Prince The Log Electro Wizard

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