My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Musketeer Guards
Zap
Royal Giant Guards
Barbarian Barrel
Musketeer Guards Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Musketeer Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Musketeer Guards Electro Wizard
Fireball
Musketeer Electro Wizard
Poison
Musketeer Guards Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Mini P.E.K.K.A Musketeer Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Lightning
Royal Giant
Arrows Lightning Musketeer Guards The Log Electro Wizard
Mini P.E.K.K.A
Arrows Musketeer Lightning The Log Electro Wizard
Musketeer
Royal Giant Mini P.E.K.K.A The Log
Guards
Royal Giant The Log
Lightning
Royal Giant Arrows Mini P.E.K.K.A
The Log
Royal Giant Mini P.E.K.K.A Musketeer Guards
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 4 9

Arrows
Mini P.E.K.K.A Lightning
Royal Giant
Mini P.E.K.K.A
The Log Electro Wizard Arrows Musketeer Guards
Musketeer
Guards The Log Mini P.E.K.K.A Electro Wizard
Guards
Musketeer Mini P.E.K.K.A The Log Electro Wizard
Lightning
Arrows The Log
The Log
Mini P.E.K.K.A Musketeer Guards Lightning Electro Wizard
Electro Wizard
Mini P.E.K.K.A Musketeer Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer The Log Electro Wizard
Mini P.E.K.K.A Musketeer The Log Electro Wizard
Mini P.E.K.K.A Musketeer Lightning Electro Wizard
Mini P.E.K.K.A Musketeer Guards Electro Wizard
Lightning Arrows Mini P.E.K.K.A The Log
Arrows The Log Musketeer Guards Electro Wizard
Musketeer Lightning Electro Wizard Arrows
Lightning Arrows Musketeer The Log Electro Wizard
Mini P.E.K.K.A Musketeer
Guards Mini P.E.K.K.A Musketeer Electro Wizard
Guards Electro Wizard Arrows Musketeer The Log
Arrows Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Guards Lightning The Log Electro Wizard
Arrows Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lightning The Log Electro Wizard
Arrows Mini P.E.K.K.A Musketeer Electro Wizard
Arrows Musketeer Guards The Log Electro Wizard
Arrows The Log Musketeer Guards Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Arrows Mini P.E.K.K.A Musketeer Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Musketeer Lightning The Log
Guards Mini P.E.K.K.A Musketeer Lightning The Log Electro Wizard
Mini P.E.K.K.A Guards Lightning Musketeer The Log Electro Wizard
Mini P.E.K.K.A Musketeer Guards
Arrows Musketeer Electro Wizard
Mini P.E.K.K.A Guards Musketeer Lightning Electro Wizard
Mini P.E.K.K.A
Lightning Electro Wizard Mini P.E.K.K.A The Log
Musketeer Guards
Mini P.E.K.K.A Musketeer Guards
Lightning Arrows Guards The Log Electro Wizard
Mini P.E.K.K.A Lightning Guards
Musketeer
Guards Electro Wizard Mini P.E.K.K.A Musketeer Lightning The Log
Arrows Mini P.E.K.K.A Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer Guards The Log
Arrows Musketeer The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Musketeer Guards The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Mini P.E.K.K.A Musketeer Guards Electro Wizard
Lightning Arrows Musketeer The Log Electro Wizard
Lightning Arrows Musketeer
Lightning Musketeer The Log
Lightning Arrows Musketeer
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer The Log
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Musketeer The Log Electro Wizard
Lightning Arrows The Log
Lightning Musketeer The Log
Lightning Arrows
Musketeer Lightning The Log
Lightning Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer Lightning Electro Wizard
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer Electro Wizard
Lightning Electro Wizard Musketeer Guards
Lightning Mini P.E.K.K.A
Lightning Arrows Musketeer The Log
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Musketeer Guards
Lightning Arrows Musketeer Electro Wizard
Arrows The Log
Lightning Mini P.E.K.K.A Musketeer Electro Wizard
Arrows The Log Musketeer Lightning
Lightning Arrows
Musketeer
Musketeer Guards Lightning The Log Electro Wizard
Musketeer Lightning Electro Wizard
Lightning Musketeer The Log Electro Wizard

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