My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Graveyard
Giant Snowball
Goblin Gang Mega Minion Baby Dragon Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Mega Minion Valkyrie Baby Dragon Electro Wizard Graveyard
Fireball
Goblin Gang Mega Minion Baby Dragon Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard Graveyard
Lightning
Mega Minion Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Valkyrie Baby Dragon Electro Wizard Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Mega Minion Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard Mega Minion
Goblin Gang
Valkyrie Giant Baby Dragon
Mega Minion
Giant Arrows Valkyrie Baby Dragon Graveyard
Valkyrie
Graveyard Goblin Gang Mega Minion Giant Baby Dragon Electro Wizard
Giant
Arrows Mega Minion Graveyard Goblin Gang Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Graveyard Goblin Gang Mega Minion Valkyrie Giant Electro Wizard
Electro Wizard
Graveyard Valkyrie Giant Baby Dragon
Graveyard
Arrows Valkyrie Giant Baby Dragon Electro Wizard Mega Minion

Defense Synergies 0 9

Arrows
Mega Minion Valkyrie
Goblin Gang
Valkyrie Electro Wizard
Mega Minion
Arrows Valkyrie Baby Dragon Electro Wizard
Valkyrie
Arrows Goblin Gang Mega Minion Baby Dragon Electro Wizard
Giant
Baby Dragon
Mega Minion Valkyrie
Electro Wizard
Goblin Gang Mega Minion Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Baby Dragon Electro Wizard
Goblin Gang Mega Minion Valkyrie Electro Wizard
Goblin Gang Mega Minion Valkyrie Electro Wizard
Goblin Gang Mega Minion Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Goblin Gang Mega Minion Valkyrie Baby Dragon Electro Wizard
Mega Minion Electro Wizard Arrows Goblin Gang Baby Dragon
Arrows Valkyrie Baby Dragon Electro Wizard
Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Arrows Mega Minion Baby Dragon
Arrows Mega Minion Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Valkyrie Arrows Goblin Gang Mega Minion Baby Dragon Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Arrows Goblin Gang Valkyrie Electro Wizard
Arrows Goblin Gang Mega Minion Valkyrie Baby Dragon Electro Wizard
Arrows Valkyrie Baby Dragon Mega Minion Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Wizard
Electro Wizard Arrows Goblin Gang Mega Minion Valkyrie Baby Dragon
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie
Arrows Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Mega Minion Valkyrie Electro Wizard
Valkyrie
Electro Wizard Mega Minion Valkyrie Baby Dragon
Goblin Gang Mega Minion
Mega Minion Valkyrie
Arrows Valkyrie Electro Wizard
Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Electro Wizard Mega Minion Valkyrie Baby Dragon
Arrows Valkyrie Mega Minion Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Mega Minion Baby Dragon Electro Wizard
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Mega Minion
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang
Arrows Mega Minion Baby Dragon Electro Wizard
Arrows
Goblin Gang Mega Minion Valkyrie Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows
Mega Minion
Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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