My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Bomber Archers Cannon Musketeer
Zap
Bomber Archers Cannon Royal Giant
Barbarian Barrel
Bomber Archers Cannon Musketeer Electro Wizard
The Log
Bomber Archers Cannon Royal Giant Musketeer
Earthquake
Bomber Archers Cannon
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Musketeer Electro Wizard
Fireball
Bomber Archers Cannon Musketeer Electro Wizard
Poison
Bomber Archers Cannon Musketeer Electro Wizard
Lightning
Cannon Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Cannon Fireball Musketeer Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Archers
Royal Giant
Cannon
Royal Giant
Bomber Fireball Archers Musketeer The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Musketeer
Royal Giant The Log
The Log
Royal Giant Fireball Musketeer
Electro Wizard
Royal Giant Fireball

Defense Synergies 4 12

Bomber
Cannon The Log Electro Wizard
Archers
Cannon The Log Electro Wizard
Cannon
Musketeer The Log Bomber Archers Fireball Electro Wizard
Royal Giant
Fireball
The Log Cannon Musketeer Electro Wizard
Musketeer
Cannon The Log Fireball Electro Wizard
The Log
Cannon Fireball Musketeer Bomber Archers Electro Wizard
Electro Wizard
Bomber Archers Cannon Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball Musketeer The Log Electro Wizard
Bomber Cannon Musketeer The Log Electro Wizard
Cannon Bomber Archers Musketeer Electro Wizard
Cannon Bomber Musketeer Electro Wizard
Bomber Fireball The Log
Fireball The Log Bomber Archers Cannon Musketeer Electro Wizard
Musketeer Electro Wizard Archers Cannon Fireball
Cannon Fireball Musketeer The Log Electro Wizard
Cannon Musketeer
Bomber Archers Cannon Musketeer Electro Wizard
Archers Electro Wizard Bomber Cannon Fireball Musketeer The Log
Musketeer Archers Fireball Electro Wizard
Cannon Bomber Fireball Musketeer The Log Electro Wizard
Bomber Fireball Cannon The Log Electro Wizard
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard
Bomber Cannon Fireball Musketeer Electro Wizard
Cannon Fireball Bomber Archers Musketeer The Log Electro Wizard
The Log Bomber Archers Cannon Fireball Musketeer Electro Wizard
Cannon Musketeer Electro Wizard
Bomber Archers Cannon Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Electro Wizard
Fireball Electro Wizard Bomber Archers Musketeer The Log
Musketeer The Log Electro Wizard
Fireball Musketeer The Log Electro Wizard
Cannon Musketeer
Fireball Archers Musketeer Electro Wizard
Archers Fireball Musketeer Electro Wizard
Electro Wizard Fireball The Log
Cannon Musketeer
Musketeer
Fireball The Log Electro Wizard
Cannon Fireball
Bomber Archers Cannon Fireball Musketeer
Electro Wizard Bomber Archers Fireball Musketeer The Log
Bomber Archers Cannon Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Bomber Fireball The Log
Fireball Musketeer
Bomber Archers Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Bomber Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bomber
Bomber Archers Fireball Musketeer The Log Electro Wizard
Bomber Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Bomber Fireball
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Bomber Fireball Musketeer The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball Musketeer
Fireball Archers Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard
The Log Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard

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