My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Electro Dragon Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Goblin Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Hogs Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Royal Hogs Goblin Barrel
Giant Snowball
Skeletons Royal Hogs Goblin Barrel Electro Dragon Princess
Zap
Skeletons Royal Hogs Goblin Barrel Princess
Barbarian Barrel
Skeletons Royal Hogs Goblin Barrel Princess Royal Ghost
The Log
Skeletons Royal Hogs Goblin Barrel Princess
Earthquake
Skeletons Royal Hogs Goblin Barrel
Arrows
Skeletons Royal Hogs Goblin Barrel Princess
Royal Delivery
Skeletons Royal Hogs Goblin Barrel Electro Dragon Princess Royal Ghost
Fireball
Royal Hogs Goblin Barrel Electro Dragon Princess
Poison
Royal Hogs Electro Dragon Princess
Lightning
Electro Dragon
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Princess Royal Ghost Fireball Giant Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Barrel Princess Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Giant Royal Hogs Princess
Giant
Goblin Barrel Electro Dragon Fireball Princess Royal Ghost
Royal Hogs
Fireball Goblin Barrel Princess
Goblin Barrel
Giant Royal Hogs Princess Royal Ghost
Electro Dragon
Giant
Princess
Fireball Giant Royal Hogs Goblin Barrel Royal Ghost
Royal Ghost
Giant Goblin Barrel Princess

Defense Synergies 0 5

Skeletons
Electro Dragon Princess Royal Ghost
Fireball
Princess
Giant
Royal Hogs
Goblin Barrel
Electro Dragon
Skeletons
Princess
Skeletons Fireball Royal Ghost
Royal Ghost
Skeletons Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Skeletons Electro Dragon
Skeletons Electro Dragon
Skeletons Electro Dragon
Fireball Princess
Fireball Skeletons Electro Dragon Royal Ghost
Fireball Electro Dragon Princess
Fireball Electro Dragon
Skeletons Princess
Skeletons Royal Ghost
Skeletons Fireball Electro Dragon Princess Royal Ghost
Fireball Electro Dragon Princess
Skeletons Fireball Electro Dragon
Fireball Electro Dragon Princess Royal Ghost
Fireball
Skeletons Fireball Electro Dragon
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon Princess Royal Ghost
Royal Ghost Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Royal Ghost
Fireball Electro Dragon Royal Ghost
Skeletons Electro Dragon
Fireball
Skeletons
Fireball Skeletons Electro Dragon Princess
Skeletons Fireball
Electro Dragon Skeletons Fireball
Skeletons
Electro Dragon
Fireball
Skeletons Fireball
Fireball Electro Dragon Princess
Electro Dragon Skeletons Fireball
Fireball Electro Dragon Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Electro Dragon Royal Ghost
Fireball Electro Dragon Princess Royal Ghost
Fireball Electro Dragon
Fireball
Fireball
Fireball Electro Dragon Princess
Princess
Fireball Electro Dragon Princess
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball Princess
Fireball Electro Dragon Princess
Princess Fireball
Fireball Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball
Fireball Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball
Fireball Princess
Fireball Electro Dragon
Fireball Electro Dragon Princess
Fireball Electro Dragon Princess Royal Ghost
Fireball Electro Dragon Princess
Fireball
Fireball Electro Dragon Princess
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Princess
Fireball Princess
Fireball Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball
Fireball Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball
Electro Dragon
Electro Dragon Fireball Princess
Fireball Electro Dragon Princess
Electro Dragon Fireball Princess Royal Ghost

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