My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Balloon Prince Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Barbarian Barrel Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Prince
Giant Snowball
Goblins Balloon Electro Dragon
Zap
Goblins Royal Giant Balloon Prince
Barbarian Barrel
Goblins Ice Wizard
The Log
Goblins Royal Giant Prince
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Balloon Prince Electro Dragon Ice Wizard
Fireball
Balloon Electro Dragon Ice Wizard
Poison
Balloon Electro Dragon Ice Wizard
Lightning
Balloon Prince Electro Dragon Ice Wizard
Rocket
Balloon Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Ice Wizard Balloon Prince Electro Dragon Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Barbarian Barrel Ice Wizard Balloon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Barbarian Barrel Lightning Ice Wizard Goblins Electro Dragon
Barbarian Barrel
Royal Giant Balloon Prince Electro Dragon Ice Wizard
Balloon
Barbarian Barrel Electro Dragon Ice Wizard
Prince
Barbarian Barrel Lightning Ice Wizard
Electro Dragon
Royal Giant Barbarian Barrel Balloon Ice Wizard
Lightning
Royal Giant Prince
Ice Wizard
Royal Giant Barbarian Barrel Balloon Prince Electro Dragon

Defense Synergies 0 8

Goblins
Barbarian Barrel Electro Dragon Ice Wizard
Royal Giant
Barbarian Barrel
Goblins Prince Electro Dragon Ice Wizard
Balloon
Prince
Barbarian Barrel Ice Wizard
Electro Dragon
Goblins Barbarian Barrel Ice Wizard
Lightning
Ice Wizard
Goblins Barbarian Barrel Prince Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Electro Dragon
Goblins Prince Electro Dragon Ice Wizard
Prince Goblins Electro Dragon Lightning Ice Wizard
Prince Goblins Electro Dragon Ice Wizard
Lightning Barbarian Barrel Prince
Barbarian Barrel Goblins Electro Dragon Ice Wizard
Lightning Electro Dragon Ice Wizard
Lightning Barbarian Barrel Electro Dragon
Goblins Prince Ice Wizard
Goblins Barbarian Barrel Prince Ice Wizard
Goblins Ice Wizard Barbarian Barrel Electro Dragon
Electro Dragon Ice Wizard
Prince Electro Dragon Lightning Ice Wizard
Goblins Barbarian Barrel Prince Electro Dragon
Prince
Prince Lightning
Goblins Prince Electro Dragon
Goblins Barbarian Barrel Prince Electro Dragon Ice Wizard
Barbarian Barrel Electro Dragon Ice Wizard
Prince
Goblins Barbarian Barrel Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Prince
Barbarian Barrel Prince Electro Dragon Lightning
Goblins Prince Electro Dragon Lightning
Prince Lightning Barbarian Barrel
Prince
Electro Dragon Ice Wizard
Prince Goblins Lightning Ice Wizard
Prince
Electro Dragon Lightning Goblins Barbarian Barrel Prince
Prince Electro Dragon
Lightning Prince
Prince Lightning
Electro Dragon
Electro Dragon Goblins Barbarian Barrel Prince Lightning
Barbarian Barrel Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Ice Wizard
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel Prince
Barbarian Barrel
Electro Dragon Ice Wizard
Barbarian Barrel Electro Dragon Lightning Ice Wizard
Electro Dragon Lightning
Lightning Goblins Prince Electro Dragon
Lightning Barbarian Barrel Prince Electro Dragon
Lightning Electro Dragon
Lightning Barbarian Barrel
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel Prince
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Prince Electro Dragon
Lightning Barbarian Barrel Electro Dragon
Lightning Prince
Lightning
Prince Lightning
Lightning Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Ice Wizard
Barbarian Barrel Electro Dragon Lightning Ice Wizard
Lightning Prince Electro Dragon
Lightning Barbarian Barrel
Lightning Electro Dragon Ice Wizard
Electro Dragon Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Prince
Lightning
Lightning Barbarian Barrel Prince Electro Dragon
Lightning Electro Dragon Ice Wizard
Barbarian Barrel
Lightning Prince Electro Dragon
Electro Dragon Lightning
Lightning
Prince Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Barbarian Barrel Prince

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