My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Balloon Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Mega Minion Baby Dragon Balloon Electro Dragon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion Baby Dragon Balloon Electro Dragon Inferno Dragon
Fireball
Mega Minion Baby Dragon Balloon Electro Dragon Inferno Dragon
Poison
Mega Minion Balloon Electro Dragon
Lightning
Mega Minion Baby Dragon Balloon Electro Dragon Inferno Dragon
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Fireball Baby Dragon Poison Inferno Dragon Balloon Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Fireball Baby Dragon Poison

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Baby Dragon Poison Balloon
Fireball
Mega Minion Baby Dragon
Baby Dragon
Mega Minion Fireball Poison Balloon Electro Dragon Lightning Inferno Dragon
Poison
Mega Minion Baby Dragon Balloon Electro Dragon
Balloon
Mega Minion Baby Dragon Poison Electro Dragon
Electro Dragon
Baby Dragon Poison Balloon Inferno Dragon
Lightning
Baby Dragon
Inferno Dragon
Baby Dragon Electro Dragon

Defense Synergies 0 4

Mega Minion
Baby Dragon
Fireball
Baby Dragon
Mega Minion Electro Dragon Inferno Dragon
Poison
Balloon
Electro Dragon
Baby Dragon Inferno Dragon
Lightning
Inferno Dragon
Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Fireball Baby Dragon Electro Dragon
Inferno Dragon Mega Minion Electro Dragon
Mega Minion Electro Dragon Lightning Inferno Dragon
Inferno Dragon Mega Minion Electro Dragon
Lightning Fireball Poison
Fireball Mega Minion Baby Dragon Electro Dragon
Mega Minion Lightning Inferno Dragon Fireball Baby Dragon Poison Electro Dragon
Lightning Fireball Baby Dragon Poison Electro Dragon
Inferno Dragon
Poison Mega Minion Fireball Baby Dragon Electro Dragon
Mega Minion Inferno Dragon Fireball Baby Dragon Poison Electro Dragon
Fireball Electro Dragon Lightning
Fireball Mega Minion Baby Dragon Poison Electro Dragon
Inferno Dragon
Fireball Lightning Inferno Dragon
Fireball Poison Electro Dragon
Fireball Mega Minion Baby Dragon Electro Dragon
Baby Dragon Poison Mega Minion Fireball Electro Dragon Inferno Dragon
Inferno Dragon
Fireball Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Mega Minion Baby Dragon Electro Dragon Lightning Inferno Dragon
Electro Dragon Lightning
Lightning Fireball
Inferno Dragon
Fireball Poison Baby Dragon Electro Dragon
Mega Minion Fireball Lightning
Inferno Dragon
Electro Dragon Lightning Mega Minion Fireball Baby Dragon Poison Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Electro Dragon
Lightning Fireball Poison
Lightning Fireball
Fireball Baby Dragon Electro Dragon
Electro Dragon Mega Minion Fireball Baby Dragon Poison Lightning Inferno Dragon
Poison Mega Minion Fireball Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Baby Dragon Electro Dragon
Fireball Poison Baby Dragon Electro Dragon
Lightning Fireball Baby Dragon Poison Electro Dragon
Lightning Fireball Poison
Fireball Poison Baby Dragon
Fireball Poison Mega Minion Baby Dragon Electro Dragon
Baby Dragon Poison
Fireball Poison Baby Dragon Electro Dragon Lightning
Fireball Poison Electro Dragon Lightning
Lightning Fireball Poison Electro Dragon
Poison Lightning Fireball Electro Dragon
Fireball Poison Lightning Baby Dragon Electro Dragon
Poison Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon Poison Electro Dragon
Lightning Fireball Baby Dragon Poison
Lightning Fireball Baby Dragon Poison Electro Dragon
Lightning Fireball Baby Dragon Poison Electro Dragon
Lightning Fireball Poison
Lightning
Lightning Mega Minion Fireball Baby Dragon Poison Electro Dragon
Lightning Fireball Baby Dragon Poison Electro Dragon
Lightning Fireball Baby Dragon Poison
Lightning Fireball Poison
Lightning
Lightning Fireball Baby Dragon Poison Electro Dragon
Poison Fireball Baby Dragon Electro Dragon
Mega Minion Inferno Dragon
Fireball Poison Baby Dragon Electro Dragon Lightning
Fireball Lightning Baby Dragon Poison Electro Dragon
Fireball Poison Lightning Baby Dragon
Poison Lightning Fireball Baby Dragon Electro Dragon
Electro Dragon Lightning Mega Minion Fireball Poison
Lightning Mega Minion Fireball
Poison Lightning Fireball Electro Dragon
Lightning Fireball Poison Electro Dragon
Fireball Poison Lightning
Lightning Fireball Electro Dragon
Fireball Poison Lightning Mega Minion Baby Dragon Electro Dragon
Fireball
Fireball Poison Lightning Mega Minion Baby Dragon Electro Dragon
Fireball Baby Dragon Poison Electro Dragon Lightning
Lightning Fireball Poison
Mega Minion Electro Dragon
Electro Dragon Fireball Baby Dragon Poison Lightning
Fireball Poison Electro Dragon Lightning
Poison Electro Dragon Lightning Fireball Baby Dragon

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