My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Electro Dragon Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Miner Bandit
Giant Snowball
Minions Battle Ram Electro Dragon Miner
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Battle Ram Hunter Executioner Bandit
The Log
Battle Ram Hunter Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Hunter Electro Dragon Executioner Miner Bandit
Fireball
Minions Battle Ram Hunter Electro Dragon Executioner Bandit
Poison
Minions Hunter Electro Dragon Executioner
Lightning
Battle Ram Hunter Electro Dragon Executioner Bandit
Rocket
Hunter Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Bandit Battle Ram Hunter Electro Dragon Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Miner Bandit Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Battle Ram Bandit
Battle Ram
Bandit Minions Hunter Lightning
Hunter
Battle Ram Bandit
Electro Dragon
Executioner Miner
Executioner
Electro Dragon Miner Bandit
Lightning
Battle Ram
Miner
Minions Electro Dragon Executioner Bandit
Bandit
Battle Ram Minions Hunter Executioner Miner

Defense Synergies 0 4

Minions
Hunter Bandit
Battle Ram
Hunter
Minions Bandit
Electro Dragon
Executioner
Bandit
Lightning
Miner
Bandit
Minions Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Electro Dragon Executioner
Hunter Minions Electro Dragon Executioner Bandit
Hunter Minions Electro Dragon Executioner Lightning Bandit
Hunter Minions Electro Dragon Bandit
Lightning
Minions Hunter Electro Dragon Executioner Bandit
Minions Hunter Lightning Electro Dragon Executioner
Lightning Electro Dragon Bandit
Hunter Minions
Hunter Miner Bandit
Minions Executioner Hunter Electro Dragon Bandit
Minions Hunter Executioner Electro Dragon
Hunter Minions Electro Dragon Lightning Bandit
Executioner Minions Hunter Electro Dragon
Hunter Bandit
Hunter Lightning Bandit
Minions Hunter Electro Dragon Executioner
Minions Hunter Electro Dragon Executioner Bandit
Hunter Executioner Minions Electro Dragon Bandit
Hunter
Minions Hunter Electro Dragon Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Hunter Electro Dragon Executioner Lightning Miner
Bandit Minions Hunter Electro Dragon Lightning
Hunter Lightning Bandit
Hunter Executioner Bandit
Executioner Minions Hunter Electro Dragon
Minions Hunter Lightning Bandit
Hunter
Electro Dragon Lightning Minions Bandit
Minions Hunter Electro Dragon
Lightning
Lightning Hunter Executioner Bandit
Electro Dragon Executioner
Electro Dragon Minions Hunter Executioner Lightning
Minions Executioner Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Bandit
Electro Dragon Executioner Miner Bandit
Lightning Electro Dragon Miner Bandit
Lightning
Executioner
Executioner Minions Hunter Electro Dragon
Executioner
Hunter Electro Dragon Executioner Lightning
Miner Electro Dragon Lightning Bandit
Lightning Minions Electro Dragon
Lightning Miner Electro Dragon Bandit
Lightning Electro Dragon Executioner
Lightning Hunter Executioner Miner Bandit
Lightning Minions Electro Dragon Bandit
Lightning
Lightning Hunter Electro Dragon Executioner Bandit
Lightning Electro Dragon Executioner Bandit
Lightning
Minions Lightning
Lightning Hunter Electro Dragon Executioner Bandit
Lightning Electro Dragon Miner
Lightning Minions
Lightning
Lightning
Lightning Electro Dragon
Hunter Electro Dragon Executioner
Miner Hunter Electro Dragon Executioner Lightning Bandit
Lightning Electro Dragon Miner Bandit
Lightning Miner Bandit
Lightning Hunter Electro Dragon Executioner
Electro Dragon Lightning Minions
Lightning
Lightning Hunter Electro Dragon Miner Bandit
Lightning Electro Dragon
Lightning
Lightning Minions Electro Dragon Bandit
Lightning Hunter Electro Dragon Executioner
Lightning Miner Hunter Electro Dragon Executioner
Electro Dragon Executioner Lightning
Lightning
Electro Dragon Executioner
Electro Dragon Minions Lightning
Electro Dragon Executioner Lightning
Electro Dragon Lightning Executioner Miner Bandit

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