My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Battle Ram Electro Dragon Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Fisherman
Giant Snowball
Battle Ram Electro Dragon Miner Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Ice Spirit Battle Ram Magic Archer
The Log
Ice Spirit Battle Ram Fisherman
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Electro Dragon Miner Fisherman Magic Archer
Fireball
Battle Ram Electro Dragon Fisherman Magic Archer
Poison
Electro Dragon Fisherman Magic Archer
Lightning
Ice Golem Battle Ram Electro Dragon Fisherman Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Battle Ram Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Miner Fisherman Fireball Battle Ram Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Miner Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Miner Fisherman
Ice Golem
Battle Ram Electro Dragon Miner Magic Archer
Fireball
Battle Ram Miner Magic Archer
Battle Ram
Ice Spirit Ice Golem Magic Archer Fireball
Electro Dragon
Ice Golem Miner Fisherman Magic Archer
Miner
Ice Spirit Ice Golem Fireball Electro Dragon Magic Archer
Fisherman
Ice Spirit Electro Dragon
Magic Archer
Battle Ram Ice Golem Fireball Electro Dragon Miner

Defense Synergies 0 13

Ice Spirit
Ice Golem Fireball Electro Dragon Miner Fisherman Magic Archer
Ice Golem
Ice Spirit Fireball Electro Dragon Fisherman Magic Archer
Fireball
Ice Spirit Ice Golem Miner
Battle Ram
Electro Dragon
Ice Spirit Ice Golem Fisherman
Miner
Ice Spirit Fireball
Fisherman
Ice Spirit Ice Golem Electro Dragon Magic Archer
Magic Archer
Ice Spirit Ice Golem Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Electro Dragon Magic Archer
Ice Spirit Electro Dragon Fisherman
Fisherman Electro Dragon
Electro Dragon Fisherman
Fireball
Fireball Electro Dragon Magic Archer
Ice Spirit Fireball Electro Dragon Magic Archer
Ice Golem Fireball Electro Dragon Magic Archer
Fisherman
Ice Spirit Ice Golem Miner Fisherman
Ice Golem Fireball Electro Dragon Fisherman Magic Archer
Fireball Electro Dragon Magic Archer
Ice Spirit Fireball Electro Dragon
Fireball Ice Spirit Electro Dragon Magic Archer
Ice Spirit Fireball Fisherman
Fireball Electro Dragon Fisherman
Ice Spirit Fireball Electro Dragon Fisherman Magic Archer
Ice Spirit Ice Golem Fireball Electro Dragon Fisherman Magic Archer
Fisherman
Fireball Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Fisherman
Fireball Ice Golem Electro Dragon Miner Fisherman Magic Archer
Ice Spirit Ice Golem Electro Dragon Fisherman
Ice Golem Fireball Fisherman
Fisherman
Fireball Ice Spirit Ice Golem Electro Dragon Magic Archer
Ice Golem Fireball
Fisherman
Electro Dragon Ice Spirit Ice Golem Fireball Magic Archer
Electro Dragon
Fireball
Ice Golem Fireball
Fireball Electro Dragon Magic Archer
Electro Dragon Ice Spirit Ice Golem Fireball Fisherman Magic Archer
Ice Golem Fireball Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Ice Golem Electro Dragon
Fireball Electro Dragon Miner Fisherman Magic Archer
Fireball Electro Dragon Miner Magic Archer
Ice Golem Fireball
Fireball Magic Archer
Fireball Ice Spirit Ice Golem Electro Dragon Magic Archer
Magic Archer
Fireball Ice Spirit Ice Golem Electro Dragon Magic Archer
Fireball Miner Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Miner Fireball Electro Dragon Fisherman Magic Archer
Fireball Electro Dragon Magic Archer
Ice Golem Fireball Miner Fisherman Magic Archer
Fireball Electro Dragon Fisherman Magic Archer
Ice Golem Fireball Fisherman Magic Archer
Fireball Electro Dragon Magic Archer
Magic Archer Fireball Electro Dragon
Fireball
Fisherman
Fireball Electro Dragon Fisherman Magic Archer
Fireball Electro Dragon Miner Magic Archer
Fireball Magic Archer
Fireball
Fisherman
Fireball Electro Dragon
Ice Golem Ice Spirit Fireball Electro Dragon Magic Archer
Fisherman
Fireball Miner Electro Dragon Fisherman Magic Archer
Fireball Electro Dragon Miner Fisherman Magic Archer
Fireball Miner Fisherman Magic Archer
Ice Golem Fireball Electro Dragon Magic Archer
Electro Dragon Ice Spirit Fireball
Fireball
Fireball Electro Dragon Miner Magic Archer
Ice Spirit Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Ice Spirit Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Fireball Miner Electro Dragon Magic Archer
Ice Golem Fireball Electro Dragon Magic Archer
Fireball
Electro Dragon
Electro Dragon Ice Spirit Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Miner Magic Archer

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