My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards
Giant Snowball
Spear Goblins Hog Rider Guards Electro Dragon
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Guards Magic Archer
The Log
Spear Goblins Hog Rider Guards
Earthquake
Spear Goblins Hog Rider Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Hog Rider Guards Electro Dragon Magic Archer
Fireball
Hog Rider Electro Dragon Magic Archer
Poison
Spear Goblins Guards Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer
Rocket
Hog Rider Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Guards Fireball Hog Rider Magic Archer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Guards Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Mega Knight
Fireball
Hog Rider Magic Archer Mega Knight
Hog Rider
Spear Goblins Fireball Rage Guards Magic Archer Mega Knight
Rage
Hog Rider Electro Dragon
Guards
Hog Rider
Electro Dragon
Rage Magic Archer Mega Knight
Magic Archer
Fireball Hog Rider Electro Dragon Mega Knight
Mega Knight
Spear Goblins Fireball Hog Rider Electro Dragon Magic Archer

Defense Synergies 0 7

Spear Goblins
Guards Electro Dragon Mega Knight
Fireball
Mega Knight
Hog Rider
Rage
Guards
Spear Goblins Electro Dragon Magic Archer
Electro Dragon
Spear Goblins Guards
Magic Archer
Guards Mega Knight
Mega Knight
Spear Goblins Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Electro Dragon Magic Archer
Electro Dragon Mega Knight
Mega Knight Electro Dragon
Guards Electro Dragon Mega Knight
Fireball Mega Knight
Fireball Spear Goblins Guards Electro Dragon Magic Archer Mega Knight
Spear Goblins Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer Mega Knight
Guards Spear Goblins Mega Knight
Guards Spear Goblins Fireball Electro Dragon Magic Archer Mega Knight
Spear Goblins Fireball Electro Dragon Magic Archer
Mega Knight Fireball Guards Electro Dragon
Fireball Mega Knight Guards Electro Dragon Magic Archer
Mega Knight
Fireball Mega Knight
Mega Knight Fireball Electro Dragon
Fireball Mega Knight Spear Goblins Guards Electro Dragon Magic Archer
Spear Goblins Fireball Guards Electro Dragon Magic Archer Mega Knight
Mega Knight Spear Goblins Fireball Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Fireball
Fireball Electro Dragon Magic Archer Mega Knight
Guards Mega Knight Spear Goblins Electro Dragon
Guards Mega Knight Fireball
Guards Mega Knight
Fireball Electro Dragon Magic Archer
Guards Spear Goblins Fireball
Mega Knight
Electro Dragon Mega Knight Spear Goblins Fireball Magic Archer
Guards
Mega Knight Guards Electro Dragon
Mega Knight Fireball Guards
Mega Knight Fireball Guards
Fireball Electro Dragon Magic Archer Mega Knight
Guards Electro Dragon Spear Goblins Fireball Magic Archer
Mega Knight Fireball Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Guards
Fireball Magic Archer Mega Knight
Fireball Spear Goblins Electro Dragon Magic Archer
Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon
Fireball Guards Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Electro Dragon Magic Archer
Magic Archer Fireball Electro Dragon Mega Knight
Fireball
Fireball Electro Dragon Magic Archer Mega Knight
Fireball Electro Dragon Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Magic Archer Mega Knight
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer Mega Knight
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Guards
Fireball
Fireball Electro Dragon Magic Archer Mega Knight
Fireball Electro Dragon Magic Archer
Mega Knight
Fireball Magic Archer
Spear Goblins Fireball Guards Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Fireball Electro Dragon Magic Archer Mega Knight
Fireball Electro Dragon Magic Archer
Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball Guards Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: