My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Electro Dragon Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Royal Giant Bandit
Barbarian Barrel
Goblin Gang Rascals Bomb Tower Royal Ghost Bandit
The Log
Goblin Gang Rascals Royal Giant Bandit
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Electro Dragon Royal Ghost Bandit
Fireball
Goblin Gang Rascals Bomb Tower Electro Dragon Bandit
Poison
Goblin Gang Rascals Bomb Tower Electro Dragon
Lightning
Bomb Tower Electro Dragon Bandit
Rocket
Rascals Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Electro Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Royal Ghost Bandit Bomb Tower Rascals Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Royal Ghost Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Royal Ghost Bandit
Rascals
Electro Dragon Bandit
Royal Giant
Goblin Gang Electro Dragon The Log Royal Ghost Bandit
Bomb Tower
Electro Dragon
Rascals Royal Giant
The Log
Royal Giant Bandit
Royal Ghost
Goblin Gang Royal Giant Bandit
Bandit
Goblin Gang Rascals Royal Giant The Log Royal Ghost

Defense Synergies 1 8

Goblin Gang
Rascals Bomb Tower The Log Bandit
Rascals
Goblin Gang The Log
Royal Giant
Bomb Tower
The Log Goblin Gang
Electro Dragon
The Log
The Log
Bomb Tower Goblin Gang Rascals Electro Dragon Royal Ghost Bandit
Royal Ghost
The Log
Bandit
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Bomb Tower Goblin Gang Rascals Electro Dragon The Log Bandit
Goblin Gang Bomb Tower Rascals Electro Dragon Bandit
Bomb Tower Goblin Gang Rascals Electro Dragon Bandit
Bomb Tower The Log
Goblin Gang The Log Rascals Bomb Tower Electro Dragon Royal Ghost Bandit
Goblin Gang Rascals Bomb Tower Electro Dragon
Rascals Bomb Tower Electro Dragon The Log Bandit
Goblin Gang Rascals Bomb Tower
Goblin Gang Rascals Royal Ghost Bandit
Goblin Gang Rascals Bomb Tower Electro Dragon The Log Royal Ghost Bandit
Goblin Gang Rascals Electro Dragon
Bomb Tower Goblin Gang Rascals Electro Dragon The Log Bandit
Bomb Tower Goblin Gang Rascals Electro Dragon The Log Royal Ghost
Goblin Gang Rascals Bomb Tower Bandit
Bomb Tower Goblin Gang Rascals The Log Bandit
Bomb Tower Goblin Gang Rascals Electro Dragon
Bomb Tower Goblin Gang Rascals Electro Dragon The Log Royal Ghost Bandit
Bomb Tower The Log Rascals Electro Dragon Royal Ghost Bandit
Bomb Tower
Goblin Gang Rascals Royal Ghost Bomb Tower Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Ghost Bandit
Bandit Goblin Gang Bomb Tower Electro Dragon The Log Royal Ghost
Goblin Gang Bandit Rascals Bomb Tower Electro Dragon The Log
Goblin Gang Rascals The Log Bandit
Goblin Gang Rascals Bandit
Goblin Gang Rascals Bomb Tower Electro Dragon
Goblin Gang Rascals Bomb Tower Bandit
Rascals Bomb Tower
Electro Dragon Bomb Tower The Log Bandit
Goblin Gang
Rascals Bomb Tower Electro Dragon
The Log
Rascals Goblin Gang Bomb Tower Bandit
Rascals Bomb Tower Electro Dragon
Goblin Gang Rascals Electro Dragon Bomb Tower The Log
Rascals Bomb Tower Electro Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Electro Dragon The Log Royal Ghost Bandit
Electro Dragon The Log Royal Ghost Bandit
Electro Dragon The Log Bandit
Rascals The Log
The Log
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon Bandit
Goblin Gang Electro Dragon
Electro Dragon The Log Bandit
Electro Dragon
The Log Bandit
Electro Dragon Bandit
The Log
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Electro Dragon
The Log Electro Dragon Royal Ghost Bandit
Electro Dragon The Log Bandit
The Log Bandit
Electro Dragon
Electro Dragon
Electro Dragon The Log Bandit
Electro Dragon
The Log
Goblin Gang Electro Dragon Bandit
Electro Dragon
The Log
Goblin Gang Rascals Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Goblin Gang Rascals The Log
Electro Dragon
Electro Dragon The Log Royal Ghost Bandit

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