My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton Ram Rider
Giant Snowball
Goblin Gang Hog Rider Electro Dragon Ram Rider
Zap
Goblin Gang Goblin Giant Ram Rider
Barbarian Barrel
Goblin Gang Giant Skeleton
The Log
Goblin Gang Hog Rider Giant Skeleton Ram Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Electro Dragon Giant Skeleton Ram Rider
Fireball
Goblin Gang Hog Rider Electro Dragon Ram Rider
Poison
Goblin Gang Electro Dragon
Lightning
Electro Dragon Ram Rider
Rocket
Hog Rider Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Hog Rider Electro Dragon Ram Rider Rocket Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Hog Rider Electro Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton Goblin Giant Ram Rider
Goblin Gang
Hog Rider Giant Skeleton Goblin Giant
Hog Rider
Arrows Goblin Gang Rocket Giant Skeleton
Rocket
Hog Rider
Electro Dragon
Giant Skeleton Goblin Giant
Giant Skeleton
Arrows Goblin Gang Hog Rider Electro Dragon
Goblin Giant
Arrows Goblin Gang Electro Dragon
Ram Rider
Arrows

Defense Synergies 0 3

Arrows
Giant Skeleton
Goblin Gang
Giant Skeleton
Hog Rider
Rocket
Electro Dragon
Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Electro Dragon
Goblin Giant
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon Goblin Giant Ram Rider
Goblin Gang Electro Dragon Ram Rider
Goblin Gang Rocket Ram Rider Electro Dragon Giant Skeleton
Goblin Gang Electro Dragon Ram Rider
Arrows Rocket Giant Skeleton
Arrows Goblin Gang Electro Dragon
Rocket Ram Rider Arrows Goblin Gang Electro Dragon
Rocket Arrows Electro Dragon Giant Skeleton Goblin Giant Ram Rider
Goblin Gang
Goblin Gang Giant Skeleton
Goblin Gang Arrows Electro Dragon Giant Skeleton Goblin Giant Ram Rider
Arrows Goblin Gang Electro Dragon Ram Rider
Goblin Gang Rocket Electro Dragon Giant Skeleton Ram Rider
Rocket Arrows Goblin Gang Electro Dragon
Goblin Gang Ram Rider
Rocket Goblin Gang Ram Rider
Arrows Goblin Gang Electro Dragon
Arrows Goblin Gang Electro Dragon Ram Rider
Arrows Electro Dragon Giant Skeleton Ram Rider
Ram Rider
Goblin Gang Arrows Electro Dragon Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Arrows Goblin Gang Rocket Electro Dragon
Goblin Gang Giant Skeleton Rocket Electro Dragon Goblin Giant Ram Rider
Goblin Gang Rocket Giant Skeleton Goblin Giant Ram Rider
Giant Skeleton Goblin Gang Goblin Giant Ram Rider
Arrows Rocket Goblin Gang Electro Dragon Goblin Giant Ram Rider
Goblin Gang Rocket Giant Skeleton Goblin Giant Ram Rider
Giant Skeleton Goblin Giant
Rocket Electro Dragon Giant Skeleton
Goblin Gang Goblin Giant
Electro Dragon Giant Skeleton
Rocket Arrows Giant Skeleton Goblin Giant
Rocket Giant Skeleton Goblin Gang Goblin Giant Ram Rider
Electro Dragon
Goblin Gang Electro Dragon Rocket Giant Skeleton Goblin Giant
Arrows Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Electro Dragon Giant Skeleton
Arrows Electro Dragon Ram Rider
Rocket Arrows Electro Dragon Giant Skeleton Goblin Giant
Arrows Rocket Giant Skeleton
Rocket Arrows
Arrows Rocket Electro Dragon Goblin Giant Ram Rider
Arrows
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider
Rocket Goblin Gang Electro Dragon
Rocket Arrows Electro Dragon Ram Rider
Arrows Rocket Electro Dragon
Rocket
Arrows Rocket Electro Dragon
Arrows
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon
Arrows Rocket
Rocket
Rocket Arrows Electro Dragon
Rocket Arrows Electro Dragon
Rocket Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider
Rocket Arrows
Arrows Electro Dragon
Rocket Electro Dragon
Arrows Rocket Electro Dragon
Rocket Arrows Electro Dragon
Giant Skeleton
Rocket Arrows
Goblin Gang Rocket Electro Dragon
Rocket Arrows Electro Dragon Ram Rider
Arrows
Goblin Gang Rocket Electro Dragon
Arrows Electro Dragon
Rocket Arrows Giant Skeleton
Electro Dragon
Electro Dragon Goblin Gang Rocket Giant Skeleton
Rocket Electro Dragon
Electro Dragon Rocket Giant Skeleton Goblin Giant

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