My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Royal Recruits Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Elite Barbarians Royal Recruits
Giant Snowball
Skeletons Fire Spirit Bomber Royal Recruits
Zap
Skeletons Fire Spirit Bomber
Barbarian Barrel
Skeletons Fire Spirit Bomber Elite Barbarians Royal Recruits Electro Wizard
The Log
Skeletons Fire Spirit Bomber Elite Barbarians Royal Recruits Mini P.E.K.K.A
Earthquake
Skeletons Bomber
Arrows
Skeletons Fire Spirit Bomber Royal Recruits
Royal Delivery
Skeletons Fire Spirit Bomber Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard
Fireball
Bomber Elite Barbarians Electro Wizard
Poison
Bomber Royal Recruits Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Zap Mini P.E.K.K.A Electro Wizard Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber Zap

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Elite Barbarians Royal Recruits Mini P.E.K.K.A
Bomber
Zap Elite Barbarians Royal Recruits Mini P.E.K.K.A
Zap
Elite Barbarians Electro Wizard Fire Spirit Bomber Royal Recruits Mini P.E.K.K.A
Elite Barbarians
Zap Fire Spirit Bomber
Royal Recruits
Fire Spirit Bomber Zap Electro Wizard
Mini P.E.K.K.A
Fire Spirit Bomber Zap Electro Wizard
Electro Wizard
Zap Royal Recruits Mini P.E.K.K.A

Defense Synergies 3 16

Skeletons
Fire Spirit Bomber Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard
Fire Spirit
Skeletons Zap Royal Recruits Mini P.E.K.K.A Electro Wizard
Bomber
Skeletons Zap Royal Recruits Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Skeletons Fire Spirit Bomber Elite Barbarians
Elite Barbarians
Skeletons Zap Mini P.E.K.K.A
Royal Recruits
Fire Spirit Bomber
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Fire Spirit Bomber Elite Barbarians
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Fire Spirit Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeletons Bomber Zap Royal Recruits Electro Wizard
Mini P.E.K.K.A Skeletons Fire Spirit Bomber Elite Barbarians Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Mini P.E.K.K.A Skeletons Bomber Electro Wizard
Bomber Elite Barbarians Royal Recruits Mini P.E.K.K.A
Skeletons Fire Spirit Bomber Zap Electro Wizard
Electro Wizard Fire Spirit Zap
Zap Royal Recruits Electro Wizard
Mini P.E.K.K.A Skeletons Elite Barbarians Royal Recruits
Elite Barbarians Skeletons Fire Spirit Bomber Royal Recruits Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Bomber Zap Royal Recruits
Zap Electro Wizard
Royal Recruits Mini P.E.K.K.A Skeletons Fire Spirit Bomber Zap Elite Barbarians Electro Wizard
Fire Spirit Bomber Zap Royal Recruits Mini P.E.K.K.A Electro Wizard
Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard
Zap Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard
Skeletons Bomber Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard
Fire Spirit Bomber Zap Elite Barbarians Royal Recruits Electro Wizard
Zap Fire Spirit Bomber Royal Recruits Electro Wizard
Mini P.E.K.K.A Elite Barbarians Royal Recruits Electro Wizard
Bomber Royal Recruits Fire Spirit Elite Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeletons Zap Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Elite Barbarians Mini P.E.K.K.A
Royal Recruits Skeletons Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Zap Elite Barbarians Electro Wizard
Royal Recruits Skeletons Elite Barbarians Mini P.E.K.K.A
Fire Spirit Skeletons Zap Electro Wizard
Royal Recruits Mini P.E.K.K.A Skeletons Elite Barbarians Electro Wizard
Mini P.E.K.K.A Elite Barbarians Royal Recruits
Zap Royal Recruits Electro Wizard Skeletons Elite Barbarians Mini P.E.K.K.A
Royal Recruits Skeletons
Elite Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Zap Elite Barbarians Electro Wizard
Elite Barbarians Royal Recruits Mini P.E.K.K.A Skeletons
Royal Recruits Bomber
Elite Barbarians Royal Recruits Electro Wizard Skeletons Bomber Zap Mini P.E.K.K.A
Bomber Zap Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap Electro Wizard
Royal Recruits
Bomber Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Bomber
Fire Spirit Zap
Zap
Fire Spirit Elite Barbarians Mini P.E.K.K.A Electro Wizard
Zap Royal Recruits Electro Wizard
Fire Spirit Zap
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Bomber Zap
Royal Recruits
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Electro Wizard
Fire Spirit Bomber Zap
Zap Royal Recruits
Zap Fire Spirit Bomber
Zap Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Electro Wizard
Zap Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Royal Recruits
Fire Spirit Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Zap
Zap
Elite Barbarians Royal Recruits
Zap Elite Barbarians Royal Recruits Electro Wizard
Zap Electro Wizard
Zap Royal Recruits Electro Wizard

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