My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Hog Rider Witch Electro Wizard
Fireball
Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Valkyrie Hog Rider Electro Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Valkyrie Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Elite Barbarians
Elite Barbarians
Valkyrie Fire Spirit Hog Rider The Log
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Witch Electro Wizard
Hog Rider
Fire Spirit Valkyrie The Log Elite Barbarians Rocket Witch Electro Wizard
Rocket
Hog Rider
Witch
Valkyrie Hog Rider
The Log
Hog Rider Elite Barbarians
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 11

Fire Spirit
Valkyrie The Log Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Fire Spirit Witch The Log Electro Wizard
Hog Rider
Rocket
The Log
Witch
Valkyrie The Log Electro Wizard
The Log
Fire Spirit Elite Barbarians Valkyrie Rocket Witch Electro Wizard
Electro Wizard
Fire Spirit Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie Witch The Log Electro Wizard
Rocket Witch Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Valkyrie Electro Wizard
Elite Barbarians Valkyrie Rocket The Log
The Log Fire Spirit Valkyrie Electro Wizard
Rocket Electro Wizard Fire Spirit Witch
Rocket Valkyrie The Log Electro Wizard
Witch Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard The Log
Witch Electro Wizard
Fire Spirit Elite Barbarians Valkyrie Rocket Witch The Log Electro Wizard
Fire Spirit Valkyrie Rocket Witch The Log Electro Wizard
Elite Barbarians Electro Wizard
Rocket Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Fire Spirit Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Fire Spirit Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Fire Spirit Elite Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Rocket The Log
Elite Barbarians Valkyrie Rocket Witch The Log Electro Wizard
Valkyrie Rocket Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Witch
Fire Spirit Rocket Witch Electro Wizard
Rocket Elite Barbarians Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Rocket Electro Wizard Elite Barbarians Valkyrie Witch The Log
Witch
Elite Barbarians Valkyrie Witch
Rocket Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Rocket Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Electro Wizard Valkyrie Rocket The Log
Valkyrie Elite Barbarians Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
The Log Electro Wizard
Rocket The Log
Valkyrie Rocket The Log
Rocket Fire Spirit Valkyrie The Log
Fire Spirit Rocket Witch
Fire Spirit Witch The Log
The Log Fire Spirit
The Log
Rocket Fire Spirit Elite Barbarians Electro Wizard
Rocket Valkyrie The Log Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit Elite Barbarians The Log
Rocket
Elite Barbarians The Log
Rocket Witch The Log
Rocket The Log
Rocket
Rocket
Rocket Fire Spirit The Log Electro Wizard
Rocket Fire Spirit Valkyrie Witch The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit Valkyrie Witch
Witch
The Log Witch Electro Wizard
Witch The Log
Rocket The Log
Elite Barbarians Fire Spirit Witch Electro Wizard
Rocket Electro Wizard Witch
Elite Barbarians
Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Fire Spirit Rocket Witch
Rocket Fire Spirit Witch Electro Wizard
The Log
Valkyrie Rocket Electro Wizard
The Log
Rocket
Elite Barbarians
Elite Barbarians Rocket Witch The Log Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch The Log Electro Wizard

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