My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard Ice Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Elite Barbarians Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Ice Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Ice Wizard Electro Wizard Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Tornado Ice Wizard

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Electro Wizard Ice Wizard
Elite Barbarians
Zap Rage Wizard
Wizard
Tornado Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard Electro Wizard
Tornado
Zap Wizard P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Rage

Defense Synergies 4 11

Zap
Electro Wizard Elite Barbarians Tornado P.E.K.K.A Ice Wizard
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A Ice Wizard Electro Wizard
Rage
Tornado
Wizard P.E.K.K.A Ice Wizard Zap Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Ice Wizard Electro Wizard
Ice Wizard
Tornado Zap Wizard P.E.K.K.A
Electro Wizard
Zap Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Zap Ice Wizard Electro Wizard
Tornado P.E.K.K.A Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Ice Wizard Electro Wizard
Elite Barbarians Tornado P.E.K.K.A
Tornado Zap Ice Wizard Electro Wizard
Tornado Electro Wizard Zap Wizard Ice Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Wizard Tornado
Zap Wizard Tornado Ice Wizard Electro Wizard
P.E.K.K.A Zap Elite Barbarians Wizard Ice Wizard Electro Wizard
Wizard Zap Tornado P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Tornado Zap Elite Barbarians P.E.K.K.A Electro Wizard
Wizard Elite Barbarians Tornado P.E.K.K.A Electro Wizard
Zap Elite Barbarians Wizard Tornado Ice Wizard Electro Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Wizard Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard
P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
P.E.K.K.A Elite Barbarians
Wizard Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Ice Wizard Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians P.E.K.K.A Wizard
Wizard
Elite Barbarians Electro Wizard Zap Tornado P.E.K.K.A
Zap Elite Barbarians Wizard P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard Electro Wizard
Wizard Zap
Wizard Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Elite Barbarians Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Zap Wizard Electro Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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