My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Knight Elite Barbarians Furnace Electro Wizard Magic Archer
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Elite Barbarians P.E.K.K.A Electro Wizard Magic Archer
Fireball
Elite Barbarians Furnace Electro Wizard Magic Archer
Poison
Furnace Electro Wizard Magic Archer
Lightning
Knight Elite Barbarians Furnace Electro Wizard Magic Archer
Rocket
Elite Barbarians Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Furnace Electro Wizard Magic Archer Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Furnace Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Knight
Knight
Arrows Elite Barbarians Furnace Electro Wizard Magic Archer
Elite Barbarians
Arrows Knight Furnace
Furnace
Knight Elite Barbarians P.E.K.K.A
Rocket
P.E.K.K.A
Arrows Electro Wizard Magic Archer Furnace
Electro Wizard
P.E.K.K.A Knight Magic Archer
Magic Archer
P.E.K.K.A Knight Electro Wizard

Defense Synergies 2 8

Arrows
Knight Furnace P.E.K.K.A
Knight
Electro Wizard Magic Archer Arrows Furnace
Elite Barbarians
Furnace
Arrows Knight Electro Wizard Magic Archer
Rocket
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Knight Furnace P.E.K.K.A Magic Archer
Magic Archer
Knight Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Knight Furnace Electro Wizard
Furnace Rocket P.E.K.K.A Knight Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Knight Furnace Electro Wizard
Arrows Elite Barbarians Rocket P.E.K.K.A
Arrows Furnace Electro Wizard Magic Archer
Furnace Rocket Electro Wizard Arrows Magic Archer
Rocket Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians Furnace
Knight Elite Barbarians Electro Wizard
Electro Wizard Arrows Knight Furnace Magic Archer
Arrows Furnace Electro Wizard Magic Archer
Furnace P.E.K.K.A Knight Elite Barbarians Rocket Electro Wizard
Rocket Arrows Furnace P.E.K.K.A Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Knight Furnace Electro Wizard
Rocket Elite Barbarians Furnace P.E.K.K.A Electro Wizard
Arrows Knight Elite Barbarians Furnace P.E.K.K.A Electro Wizard
Arrows Knight Elite Barbarians Furnace Electro Wizard Magic Archer
Arrows Furnace Knight Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians Electro Wizard
Arrows Knight Elite Barbarians Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Furnace P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Elite Barbarians Rocket Magic Archer
P.E.K.K.A Knight Elite Barbarians Furnace Rocket Electro Wizard
Rocket P.E.K.K.A Knight Elite Barbarians Electro Wizard
P.E.K.K.A Knight Elite Barbarians
Arrows Furnace Rocket Electro Wizard Magic Archer
Rocket P.E.K.K.A Knight Elite Barbarians Furnace Electro Wizard
P.E.K.K.A Knight Elite Barbarians
Rocket P.E.K.K.A Electro Wizard Knight Elite Barbarians Magic Archer
P.E.K.K.A
P.E.K.K.A Knight Elite Barbarians
Rocket P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Knight
Furnace Magic Archer
Elite Barbarians Electro Wizard Knight Furnace Rocket P.E.K.K.A Magic Archer
Arrows Elite Barbarians P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Rocket
Arrows Electro Wizard Magic Archer
Rocket Arrows Magic Archer
Arrows Knight Rocket
Rocket Arrows Furnace Magic Archer
Arrows Furnace Rocket Magic Archer
Arrows Furnace Magic Archer
Arrows Magic Archer
Arrows
Rocket Elite Barbarians Electro Wizard
Rocket Arrows Knight Electro Wizard Magic Archer
Arrows Rocket Magic Archer
Rocket Knight Elite Barbarians Magic Archer
Arrows Rocket Magic Archer
Arrows Elite Barbarians Furnace Magic Archer
Rocket Arrows Furnace Magic Archer
Magic Archer Arrows Furnace Rocket
Arrows Rocket
Rocket
Rocket Arrows Electro Wizard Magic Archer
Rocket Arrows Magic Archer
Rocket Magic Archer
Rocket Arrows
Rocket
Rocket Arrows
Arrows Furnace Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Elite Barbarians Arrows Furnace Electro Wizard Magic Archer
Rocket Electro Wizard
Elite Barbarians
Arrows Rocket Magic Archer
Rocket Arrows Electro Wizard Magic Archer
P.E.K.K.A
Rocket Arrows Magic Archer
Electro Wizard Rocket Magic Archer
Rocket Arrows Electro Wizard Magic Archer
Arrows
Knight Rocket Electro Wizard Magic Archer
Arrows Magic Archer
Rocket Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer

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