My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Giant Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Giant
Giant Snowball
Skeletons Zappies Lumberjack
Zap
Skeletons Zappies Goblin Giant
Barbarian Barrel
Skeletons Elite Barbarians Zappies Lumberjack
The Log
Skeletons Elite Barbarians Zappies Lumberjack
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Elite Barbarians Zappies Lumberjack
Fireball
Elite Barbarians Zappies Lumberjack
Poison
Zappies
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Zappies Lumberjack Giant Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Zappies

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Giant Goblin Giant Lumberjack
Elite Barbarians
Arrows Zappies Goblin Giant Lumberjack
Zappies
Elite Barbarians Giant Goblin Giant Lumberjack
Giant
Arrows Zappies Tornado Lumberjack
Tornado
Giant Goblin Giant
Goblin Giant
Arrows Elite Barbarians Zappies Tornado Lumberjack
Lumberjack
Arrows Elite Barbarians Zappies Giant Goblin Giant

Defense Synergies 0 9

Skeletons
Elite Barbarians Zappies Tornado Lumberjack
Arrows
Tornado Lumberjack
Elite Barbarians
Skeletons
Zappies
Skeletons Tornado Lumberjack
Giant
Tornado
Skeletons Arrows Zappies Goblin Giant
Goblin Giant
Tornado
Lumberjack
Skeletons Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Giant
Elite Barbarians Lumberjack Skeletons Zappies
Tornado Lumberjack Skeletons Elite Barbarians Zappies
Elite Barbarians Lumberjack Skeletons Zappies
Arrows Elite Barbarians Tornado Lumberjack
Arrows Tornado Skeletons Zappies Lumberjack
Tornado Arrows Zappies
Arrows Goblin Giant
Zappies Skeletons Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Skeletons Zappies Lumberjack
Skeletons Arrows Zappies Tornado Goblin Giant Lumberjack
Arrows Zappies Tornado
Lumberjack Skeletons Elite Barbarians Zappies
Arrows Zappies Tornado Lumberjack
Elite Barbarians Zappies Lumberjack
Tornado Elite Barbarians Zappies Lumberjack
Skeletons Arrows Elite Barbarians Zappies Tornado Lumberjack
Arrows Elite Barbarians Zappies Tornado Lumberjack
Arrows Tornado Zappies Lumberjack
Elite Barbarians Zappies Tornado Lumberjack
Arrows Elite Barbarians Zappies Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Elite Barbarians Zappies
Arrows Elite Barbarians Lumberjack
Zappies Lumberjack Skeletons Elite Barbarians Goblin Giant
Lumberjack Elite Barbarians Zappies Tornado Goblin Giant
Skeletons Elite Barbarians Zappies Goblin Giant Lumberjack
Arrows Skeletons Zappies Tornado Goblin Giant
Skeletons Elite Barbarians Zappies Goblin Giant Lumberjack
Elite Barbarians Zappies Goblin Giant Lumberjack
Skeletons Elite Barbarians Zappies Tornado
Skeletons Zappies Goblin Giant
Elite Barbarians Zappies Lumberjack
Arrows Elite Barbarians Tornado Goblin Giant
Elite Barbarians Skeletons Zappies Goblin Giant Lumberjack
Zappies
Elite Barbarians Zappies Skeletons Tornado Goblin Giant Lumberjack
Arrows Elite Barbarians Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows Goblin Giant
Arrows
Arrows
Arrows Tornado Goblin Giant
Arrows Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians Tornado Lumberjack
Arrows Tornado
Arrows Tornado
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows Tornado
Arrows
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians Arrows Tornado
Zappies
Elite Barbarians
Arrows
Arrows Zappies
Arrows
Zappies
Arrows Zappies Tornado
Arrows
Lumberjack
Arrows
Arrows Tornado
Elite Barbarians
Elite Barbarians Zappies Tornado
Zappies Tornado
Tornado Goblin Giant

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