My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Fire Spirit Goblin Gang Balloon
Zap
Fire Spirit Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Executioner Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Balloon Executioner Electro Wizard
Fireball
Goblin Gang Elite Barbarians Balloon Executioner Electro Wizard
Poison
Goblin Gang Balloon Executioner Electro Wizard
Lightning
Elite Barbarians Balloon Executioner Electro Wizard
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Goblin Gang Electro Wizard Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Balloon
Zap
Elite Barbarians Balloon Electro Wizard Fire Spirit Executioner
Goblin Gang
Balloon
Elite Barbarians
Zap Rage Fire Spirit
Rage
Elite Barbarians Balloon Electro Wizard
Balloon
Zap Rage Fire Spirit Goblin Gang Executioner Electro Wizard
Executioner
Zap Balloon
Electro Wizard
Zap Rage Balloon

Defense Synergies 1 6

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Goblin Gang Elite Barbarians Executioner
Goblin Gang
Zap Electro Wizard
Elite Barbarians
Zap
Rage
Balloon
Executioner
Zap
Electro Wizard
Zap Fire Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Elite Barbarians Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Fire Spirit Elite Barbarians Executioner Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Elite Barbarians
Goblin Gang Fire Spirit Zap Executioner Electro Wizard
Electro Wizard Fire Spirit Zap Goblin Gang Executioner
Zap Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Electro Wizard
Goblin Gang Executioner Electro Wizard Zap
Executioner Zap Goblin Gang Electro Wizard
Fire Spirit Zap Goblin Gang Elite Barbarians Electro Wizard
Fire Spirit Executioner Zap Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Executioner Electro Wizard
Fire Spirit Zap Goblin Gang Elite Barbarians Executioner Electro Wizard
Zap Executioner Fire Spirit Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Fire Spirit Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Executioner
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Executioner
Fire Spirit Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Executioner
Executioner
Goblin Gang Elite Barbarians Electro Wizard Zap Executioner
Executioner Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Fire Spirit Zap Executioner
Fire Spirit Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Fire Spirit Zap Executioner Electro Wizard
Fire Spirit Zap
Zap
Zap Fire Spirit Executioner
Zap Executioner Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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