My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Elixir Collector Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Mega Minion Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Ice Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mega Minion Skeleton Army Baby Dragon Ice Wizard
Fireball
Elite Barbarians Mega Minion Elixir Collector Skeleton Army Baby Dragon Ice Wizard
Poison
Mega Minion Elixir Collector Skeleton Army Ice Wizard
Lightning
Elite Barbarians Mega Minion Elixir Collector Baby Dragon Ice Wizard
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Ice Wizard Baby Dragon Giant Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Skeleton Army Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Giant Baby Dragon Ice Wizard
Elite Barbarians
Zap
Mega Minion
Zap Giant Baby Dragon
Giant
Zap Mega Minion Baby Dragon Ice Wizard
Elixir Collector
Skeleton Army
Baby Dragon
Zap Mega Minion Giant Ice Wizard
Ice Wizard
Zap Giant Baby Dragon

Defense Synergies 2 9

Zap
Mega Minion Elite Barbarians Skeleton Army Baby Dragon Ice Wizard
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Skeleton Army Baby Dragon Ice Wizard
Giant
Elixir Collector
Skeleton Army
Zap Mega Minion Ice Wizard
Baby Dragon
Ice Wizard Zap Mega Minion
Ice Wizard
Baby Dragon Zap Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Elite Barbarians Skeleton Army Zap Mega Minion Ice Wizard
Skeleton Army Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Skeleton Army Mega Minion Ice Wizard
Elite Barbarians Skeleton Army
Skeleton Army Zap Mega Minion Baby Dragon Ice Wizard
Mega Minion Zap Baby Dragon Ice Wizard
Zap Baby Dragon
Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Zap Mega Minion Baby Dragon
Mega Minion Zap Baby Dragon Ice Wizard
Skeleton Army Zap Elite Barbarians Ice Wizard
Skeleton Army Zap Mega Minion Baby Dragon
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Zap Elite Barbarians Mega Minion Skeleton Army Baby Dragon Ice Wizard
Zap Baby Dragon Mega Minion Ice Wizard
Elite Barbarians
Skeleton Army Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Baby Dragon
Skeleton Army Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Zap Baby Dragon Ice Wizard
Skeleton Army Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Skeleton Army
Zap Elite Barbarians Mega Minion Skeleton Army Baby Dragon
Mega Minion Skeleton Army
Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Zap Mega Minion Baby Dragon
Zap Elite Barbarians Mega Minion Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon
Zap Mega Minion Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Ice Wizard
Zap
Elite Barbarians
Zap
Zap Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Mega Minion Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Mega Minion
Zap Baby Dragon Ice Wizard
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Baby Dragon Ice Wizard
Zap Mega Minion
Elite Barbarians Mega Minion
Zap
Zap
Zap Skeleton Army
Zap Mega Minion Baby Dragon Ice Wizard
Mega Minion Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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