My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Battle Ram
Giant Snowball
Minions Battle Ram Baby Dragon
Zap
Minions Battle Ram
Barbarian Barrel
Tesla Elite Barbarians Battle Ram Wizard
The Log
Elite Barbarians Battle Ram
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Battle Ram Wizard Baby Dragon
Fireball
Minions Tesla Elite Barbarians Battle Ram Wizard Baby Dragon
Poison
Minions Wizard
Lightning
Tesla Elite Barbarians Battle Ram Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tesla Battle Ram Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Minions Baby Dragon
Minions
Rage Zap Elite Barbarians Battle Ram Baby Dragon
Tesla
Elite Barbarians
Zap Rage Minions Battle Ram Wizard
Battle Ram
Zap Minions Elite Barbarians Baby Dragon
Wizard
Elite Barbarians Rage
Rage
Minions Elite Barbarians Wizard
Baby Dragon
Zap Minions Battle Ram

Defense Synergies 0 9

Zap
Minions Tesla Elite Barbarians Baby Dragon
Minions
Zap Tesla Baby Dragon
Tesla
Zap Minions Wizard Baby Dragon
Elite Barbarians
Zap Wizard
Battle Ram
Wizard
Tesla Elite Barbarians
Rage
Baby Dragon
Zap Minions Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Wizard Baby Dragon
Elite Barbarians Zap Minions Tesla
Tesla Minions Elite Barbarians
Tesla Elite Barbarians Minions
Elite Barbarians
Zap Minions Tesla Baby Dragon
Minions Tesla Zap Wizard Baby Dragon
Zap Tesla Baby Dragon
Tesla Minions Elite Barbarians
Elite Barbarians Tesla
Minions Zap Tesla Wizard Baby Dragon
Minions Tesla Zap Wizard Baby Dragon
Tesla Zap Minions Elite Barbarians Wizard
Wizard Zap Minions Tesla Baby Dragon
Elite Barbarians Tesla
Zap Tesla Elite Barbarians
Tesla Wizard Minions Elite Barbarians
Tesla Zap Minions Elite Barbarians Wizard Baby Dragon
Zap Wizard Baby Dragon Minions Tesla
Tesla Elite Barbarians
Wizard Minions Tesla Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Wizard Baby Dragon
Zap Minions Elite Barbarians
Zap Tesla Elite Barbarians
Tesla Elite Barbarians
Wizard Zap Minions Tesla Baby Dragon
Minions Tesla Elite Barbarians
Tesla Elite Barbarians
Zap Minions Elite Barbarians Baby Dragon
Tesla
Minions Tesla Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Tesla Wizard
Wizard Tesla Baby Dragon
Tesla Elite Barbarians Zap Minions Baby Dragon
Minions Zap Tesla Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Wizard Zap Baby Dragon
Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minions Elite Barbarians
Zap Wizard
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon
Minions Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Minions
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Minions Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Minions
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Elite Barbarians
Zap Minions Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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