My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Battle Ram Prince
Giant Snowball
Archers Cannon Battle Ram Princess
Zap
Archers Cannon Battle Ram Inferno Tower Prince Princess
Barbarian Barrel
Archers Cannon Elite Barbarians Battle Ram Inferno Tower Princess
The Log
Archers Cannon Elite Barbarians Battle Ram Prince Princess
Earthquake
Archers Cannon Inferno Tower
Arrows
Archers Princess
Royal Delivery
Archers Elite Barbarians Battle Ram Prince Princess
Fireball
Archers Cannon Elite Barbarians Battle Ram Inferno Tower Princess
Poison
Archers Cannon Inferno Tower Princess
Lightning
Cannon Elite Barbarians Battle Ram Inferno Tower Prince
Rocket
Elite Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Cannon Princess Battle Ram Inferno Tower Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Cannon Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Prince Archers Princess
Archers
Zap Elite Barbarians Battle Ram Prince
Cannon
Elite Barbarians
Zap Archers Battle Ram
Battle Ram
Zap Archers Elite Barbarians Princess
Inferno Tower
Prince
Zap Archers Princess
Princess
Zap Battle Ram Prince

Defense Synergies 1 12

Zap
Cannon Archers Elite Barbarians Inferno Tower Prince Princess
Archers
Zap Cannon Inferno Tower
Cannon
Zap Archers Inferno Tower Prince Princess
Elite Barbarians
Zap
Battle Ram
Inferno Tower
Zap Archers Cannon Prince Princess
Prince
Zap Cannon Inferno Tower
Princess
Zap Cannon Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Inferno Tower
Elite Barbarians Inferno Tower Zap Cannon Prince
Cannon Inferno Tower Prince Archers Elite Barbarians
Cannon Elite Barbarians Inferno Tower Prince
Elite Barbarians Prince Princess
Zap Archers Cannon
Inferno Tower Zap Archers Cannon Princess
Zap Cannon Inferno Tower
Cannon Inferno Tower Elite Barbarians Prince Princess
Elite Barbarians Archers Cannon Inferno Tower Prince
Archers Zap Cannon Princess
Inferno Tower Zap Archers Princess
Cannon Inferno Tower Prince Zap Elite Barbarians
Zap Cannon Prince Princess
Elite Barbarians Inferno Tower Cannon Prince
Inferno Tower Zap Cannon Elite Barbarians Prince
Cannon Elite Barbarians Inferno Tower Prince
Cannon Zap Archers Elite Barbarians Prince
Zap Archers Cannon Princess
Cannon Elite Barbarians Inferno Tower Prince
Archers Cannon Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Inferno Tower Prince
Zap Archers Elite Barbarians Prince
Zap Elite Barbarians Inferno Tower Prince
Prince Zap Elite Barbarians Inferno Tower
Inferno Tower Cannon Elite Barbarians Prince
Zap Archers Princess
Prince Archers Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Prince
Zap Elite Barbarians Inferno Tower Prince
Inferno Tower Cannon
Elite Barbarians Inferno Tower Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince Cannon Inferno Tower
Archers Cannon Princess
Elite Barbarians Inferno Tower Zap Archers Prince
Zap Archers Cannon Elite Barbarians Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Prince
Zap
Zap Princess
Archers Princess
Zap Princess
Zap
Elite Barbarians Prince
Zap Prince Princess
Zap Archers Princess
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians Prince
Zap Princess
Princess
Zap Archers Prince Princess
Zap Princess
Prince
Princess
Prince
Zap
Zap Princess
Zap Princess
Zap Prince Princess
Zap
Elite Barbarians Zap Archers Princess
Zap
Elite Barbarians
Zap
Zap Princess
Prince
Princess
Zap Archers Prince Princess
Zap Archers Princess
Prince Princess
Zap Princess
Zap
Elite Barbarians Prince
Zap Elite Barbarians Princess
Zap Princess
Zap Prince Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: