My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Lumberjack
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Battle Ram Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Battle Ram Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Battle Ram Wizard Lumberjack
Poison
Bats Goblin Gang Wizard
Lightning
Elite Barbarians Battle Ram Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Battle Ram Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Battle Ram Lumberjack
Zap
Elite Barbarians Fireball Battle Ram Bats Lumberjack
Goblin Gang
Battle Ram
Elite Barbarians
Zap Bats Fireball Battle Ram Wizard Lumberjack
Fireball
Zap Elite Barbarians Battle Ram
Battle Ram
Zap Bats Goblin Gang Elite Barbarians Fireball Lumberjack
Wizard
Elite Barbarians Lumberjack
Lumberjack
Bats Zap Elite Barbarians Battle Ram Wizard

Defense Synergies 1 9

Bats
Zap Lumberjack
Zap
Fireball Bats Goblin Gang Elite Barbarians Lumberjack
Goblin Gang
Zap Lumberjack
Elite Barbarians
Zap Wizard
Fireball
Zap Lumberjack
Battle Ram
Wizard
Elite Barbarians Lumberjack
Lumberjack
Bats Zap Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Lumberjack Bats Zap Goblin Gang
Goblin Gang Lumberjack Bats Elite Barbarians
Elite Barbarians Lumberjack Bats Goblin Gang
Elite Barbarians Fireball Lumberjack
Goblin Gang Fireball Bats Zap Lumberjack
Bats Zap Goblin Gang Fireball Wizard
Zap Fireball
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Bats Goblin Gang Zap Fireball Wizard Lumberjack
Bats Zap Goblin Gang Fireball Wizard
Lumberjack Bats Zap Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Bats Zap Goblin Gang Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians Fireball Lumberjack
Wizard Bats Goblin Gang Elite Barbarians Fireball Lumberjack
Fireball Bats Zap Goblin Gang Elite Barbarians Wizard Lumberjack
Zap Wizard Bats Fireball Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Bats Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang Lumberjack Bats Zap Elite Barbarians
Goblin Gang Lumberjack Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Lumberjack
Fireball Wizard Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Zap Bats Elite Barbarians Fireball
Goblin Gang
Bats Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball
Goblin Gang Elite Barbarians Bats Zap Fireball Lumberjack
Bats Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Goblin Gang Elite Barbarians Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball

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