My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Inferno Tower Executioner
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Executioner
Fireball
Goblin Gang Elite Barbarians Inferno Tower Executioner
Poison
Goblin Gang Inferno Tower Executioner
Lightning
Knight Elite Barbarians Inferno Tower Executioner
Rocket
Elite Barbarians Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Gang Tornado Inferno Tower Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Gang

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Knight Executioner
Knight
Goblin Gang Executioner Zap Elite Barbarians
Goblin Gang
Knight
Elite Barbarians
Zap Rage Knight
Inferno Tower
Rage
Elite Barbarians
Tornado
Zap Executioner
Executioner
Knight Tornado Zap

Defense Synergies 5 8

Zap
Knight Goblin Gang Elite Barbarians Inferno Tower Tornado Executioner
Knight
Goblin Gang Inferno Tower Executioner Zap Tornado
Goblin Gang
Knight Inferno Tower Zap
Elite Barbarians
Zap
Inferno Tower
Knight Goblin Gang Zap Tornado
Rage
Tornado
Executioner Zap Knight Inferno Tower
Executioner
Knight Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Executioner
Elite Barbarians Inferno Tower Zap Knight Goblin Gang Executioner
Goblin Gang Inferno Tower Tornado Knight Elite Barbarians Executioner
Elite Barbarians Inferno Tower Knight Goblin Gang
Elite Barbarians Tornado
Goblin Gang Tornado Zap Executioner
Inferno Tower Tornado Zap Goblin Gang Executioner
Zap Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Tornado Inferno Tower
Goblin Gang Executioner Zap Knight Tornado
Inferno Tower Executioner Zap Goblin Gang Tornado
Inferno Tower Zap Knight Goblin Gang Elite Barbarians
Executioner Zap Goblin Gang Tornado
Elite Barbarians Inferno Tower Knight Goblin Gang
Inferno Tower Tornado Zap Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Inferno Tower Tornado Executioner
Zap Knight Goblin Gang Elite Barbarians Tornado Executioner
Zap Tornado Executioner Knight
Elite Barbarians Inferno Tower Tornado
Goblin Gang Knight Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Inferno Tower
Zap Knight Goblin Gang Elite Barbarians Executioner
Goblin Gang Zap Knight Elite Barbarians Inferno Tower
Goblin Gang Zap Knight Elite Barbarians Inferno Tower Tornado
Inferno Tower Knight Goblin Gang Elite Barbarians Executioner
Executioner Zap Goblin Gang Tornado
Goblin Gang Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians
Zap Knight Elite Barbarians Inferno Tower Tornado
Inferno Tower Goblin Gang
Knight Elite Barbarians Inferno Tower
Zap Elite Barbarians Tornado
Elite Barbarians Knight Goblin Gang Inferno Tower Executioner
Executioner
Goblin Gang Elite Barbarians Inferno Tower Zap Knight Tornado Executioner
Executioner Zap Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblin Gang Elite Barbarians Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Zap Tornado Executioner
Zap
Elite Barbarians
Zap
Zap
Zap Goblin Gang
Zap Tornado Executioner
Knight Goblin Gang Executioner
Zap Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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