My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel Inferno Dragon
Zap
Fire Spirit Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Goblin Barrel
The Log
Fire Spirit Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Inferno Dragon
Poison
Goblin Gang
Lightning
Elite Barbarians Valkyrie Inferno Dragon
Rocket
Elite Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Goblin Barrel Fireball Valkyrie Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians Goblin Barrel Inferno Dragon
Zap
Elite Barbarians Fireball Fire Spirit Valkyrie
Goblin Gang
Goblin Barrel Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Fireball
Fireball
Zap Elite Barbarians
Valkyrie
Fire Spirit Elite Barbarians Goblin Barrel Zap Goblin Gang
Goblin Barrel
Goblin Gang Valkyrie Fire Spirit
Inferno Dragon
Fire Spirit

Defense Synergies 2 9

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Goblin Gang Elite Barbarians Valkyrie Inferno Dragon
Goblin Gang
Zap Valkyrie Inferno Dragon
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Zap Goblin Gang Fireball
Goblin Barrel
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Inferno Dragon Zap Goblin Gang Valkyrie
Goblin Gang Fire Spirit Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Fire Spirit Zap Valkyrie
Inferno Dragon Fire Spirit Zap Goblin Gang Fireball
Zap Fireball Valkyrie
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Valkyrie
Goblin Gang Valkyrie Zap Fireball
Inferno Dragon Zap Goblin Gang Fireball
Fire Spirit Zap Goblin Gang Elite Barbarians Fireball Valkyrie
Fire Spirit Fireball Valkyrie Zap Goblin Gang
Elite Barbarians Inferno Dragon Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball Inferno Dragon
Goblin Gang Elite Barbarians Fireball Valkyrie
Fire Spirit Fireball Zap Goblin Gang Elite Barbarians Valkyrie
Zap Valkyrie Fire Spirit Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Valkyrie Fire Spirit Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Valkyrie Inferno Dragon
Goblin Gang Zap Elite Barbarians Valkyrie
Goblin Gang Valkyrie Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Valkyrie Inferno Dragon
Fire Spirit Fireball Zap Goblin Gang
Goblin Gang Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Inferno Dragon
Zap Elite Barbarians Fireball Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Elite Barbarians Zap Fireball Valkyrie Inferno Dragon
Valkyrie Zap Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Valkyrie
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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