My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Elite Barbarians Giant Sparky
Giant Snowball
Bats Archers Goblin Gang
Zap
Bats Archers Goblin Gang Sparky
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Executioner Sparky
The Log
Archers Goblin Gang Elite Barbarians Sparky
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Elite Barbarians Executioner Sparky
Fireball
Archers Goblin Gang Elite Barbarians Executioner Sparky
Poison
Bats Archers Goblin Gang Executioner Sparky
Lightning
Elite Barbarians Executioner Sparky
Rocket
Elite Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Giant Executioner Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Elite Barbarians Sparky
Zap
Elite Barbarians Giant Sparky Bats Archers Executioner
Archers
Zap Elite Barbarians Giant
Goblin Gang
Giant Sparky
Elite Barbarians
Zap Bats Archers Sparky
Giant
Bats Zap Sparky Archers Goblin Gang Executioner
Executioner
Zap Giant
Sparky
Zap Giant Bats Goblin Gang Elite Barbarians

Defense Synergies 0 9

Bats
Zap Sparky
Zap
Bats Archers Goblin Gang Elite Barbarians Executioner Sparky
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers Sparky
Elite Barbarians
Zap
Giant
Executioner
Zap
Sparky
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Sparky
Elite Barbarians Sparky Bats Zap Goblin Gang Executioner
Goblin Gang Sparky Bats Archers Elite Barbarians Executioner
Elite Barbarians Sparky Bats Goblin Gang
Elite Barbarians Sparky
Goblin Gang Bats Zap Archers Executioner
Bats Zap Archers Goblin Gang Executioner
Zap Sparky
Sparky Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Sparky
Bats Archers Goblin Gang Executioner Zap
Executioner Bats Zap Archers Goblin Gang
Sparky Bats Zap Goblin Gang Elite Barbarians
Executioner Sparky Bats Zap Goblin Gang
Elite Barbarians Sparky Goblin Gang
Zap Goblin Gang Elite Barbarians Sparky
Sparky Bats Goblin Gang Elite Barbarians Executioner
Bats Zap Archers Goblin Gang Elite Barbarians Executioner
Zap Executioner Bats Archers
Sparky Elite Barbarians
Goblin Gang Bats Archers Elite Barbarians Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Sparky
Zap Archers Goblin Gang Elite Barbarians Executioner
Goblin Gang Bats Zap Elite Barbarians Sparky
Goblin Gang Bats Zap Elite Barbarians Sparky
Goblin Gang Elite Barbarians Executioner Sparky
Executioner Bats Zap Archers Goblin Gang
Goblin Gang Sparky Bats Archers Elite Barbarians
Elite Barbarians Sparky
Zap Bats Elite Barbarians Sparky
Goblin Gang Sparky
Bats Elite Barbarians Sparky
Zap Elite Barbarians
Elite Barbarians Goblin Gang Executioner Sparky
Archers Executioner Sparky
Goblin Gang Elite Barbarians Sparky Bats Zap Archers Executioner
Bats Executioner Zap Archers Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner
Sparky
Sparky
Executioner Zap Sparky
Executioner Bats Zap
Archers Executioner Sparky
Zap Executioner
Zap
Bats Goblin Gang Elite Barbarians Sparky
Zap Sparky
Zap Archers Executioner
Elite Barbarians Executioner Sparky
Zap Elite Barbarians Sparky
Zap Executioner Sparky
Executioner Sparky
Sparky
Bats Sparky
Zap Archers Executioner Sparky
Zap
Sparky
Sparky
Zap
Zap Executioner Sparky
Zap Executioner Sparky
Zap Sparky
Zap Sparky
Elite Barbarians Bats Zap Archers Executioner Sparky
Zap Bats
Elite Barbarians Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Archers Goblin Gang
Zap Archers Executioner
Goblin Gang Executioner Sparky
Zap Executioner
Zap Sparky
Elite Barbarians Executioner Sparky
Zap Bats Goblin Gang Elite Barbarians Sparky
Bats Zap Executioner
Zap Executioner Sparky

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