My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Archers Goblin Gang Musketeer
Zap
Fire Spirit Archers Goblin Gang
Barbarian Barrel
Fire Spirit Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Ice Wizard
The Log
Fire Spirit Archers Goblin Gang Elite Barbarians Musketeer
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Ice Wizard
Fireball
Archers Goblin Gang Elite Barbarians Musketeer Ice Wizard
Poison
Archers Goblin Gang Musketeer Ice Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Ice Wizard
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Ice Wizard Musketeer Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians
Zap
Elite Barbarians Fire Spirit Archers Musketeer Valkyrie Ice Wizard
Archers
Valkyrie Zap Elite Barbarians
Goblin Gang
Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Archers
Musketeer
Valkyrie Zap
Valkyrie
Fire Spirit Archers Elite Barbarians Musketeer Zap Goblin Gang
Ice Wizard
Zap

Defense Synergies 4 13

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Ice Wizard
Archers
Valkyrie Zap Goblin Gang Ice Wizard
Goblin Gang
Musketeer Zap Archers Valkyrie Ice Wizard
Elite Barbarians
Valkyrie Zap
Musketeer
Goblin Gang Valkyrie Zap
Valkyrie
Archers Elite Barbarians Musketeer Fire Spirit Zap Goblin Gang Ice Wizard
Ice Wizard
Zap Archers Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Elite Barbarians Zap Goblin Gang Musketeer Valkyrie Ice Wizard
Goblin Gang Fire Spirit Archers Elite Barbarians Musketeer Valkyrie Ice Wizard
Elite Barbarians Goblin Gang Musketeer Valkyrie Ice Wizard
Elite Barbarians Valkyrie
Goblin Gang Fire Spirit Zap Archers Musketeer Valkyrie Ice Wizard
Musketeer Fire Spirit Zap Archers Goblin Gang Ice Wizard
Zap Musketeer Valkyrie
Goblin Gang Elite Barbarians Musketeer Ice Wizard
Goblin Gang Elite Barbarians Fire Spirit Archers Musketeer Valkyrie Ice Wizard
Archers Goblin Gang Valkyrie Ice Wizard Zap Musketeer
Musketeer Zap Archers Goblin Gang Ice Wizard
Fire Spirit Zap Goblin Gang Elite Barbarians Musketeer Valkyrie Ice Wizard
Fire Spirit Valkyrie Zap Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Musketeer Valkyrie
Fire Spirit Zap Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Ice Wizard
Zap Valkyrie Fire Spirit Archers Musketeer Ice Wizard
Elite Barbarians Musketeer
Goblin Gang Valkyrie Fire Spirit Archers Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Musketeer Valkyrie
Goblin Gang Zap Elite Barbarians Musketeer Valkyrie
Goblin Gang Valkyrie Zap Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Valkyrie
Fire Spirit Zap Archers Goblin Gang Musketeer Ice Wizard
Goblin Gang Archers Elite Barbarians Musketeer Valkyrie Ice Wizard
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Goblin Gang Musketeer
Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie
Archers Musketeer Valkyrie
Goblin Gang Elite Barbarians Zap Archers Musketeer Valkyrie
Valkyrie Zap Archers Elite Barbarians Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Ice Wizard
Musketeer Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Musketeer Ice Wizard
Fire Spirit Archers Musketeer
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Zap Musketeer Valkyrie
Fire Spirit Zap Archers Musketeer
Fire Spirit Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap Archers Musketeer
Fire Spirit Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Valkyrie Ice Wizard
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Elite Barbarians Fire Spirit Zap Archers Musketeer Ice Wizard
Zap Musketeer
Elite Barbarians
Zap Musketeer
Zap
Zap Fire Spirit Archers Goblin Gang Musketeer
Fire Spirit Zap Archers Musketeer Ice Wizard
Goblin Gang Musketeer Valkyrie
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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