My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard Electro Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Wizard Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Valkyrie Electro Wizard Wizard Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Valkyrie Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Royal Giant Valkyrie
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Zap Goblin Gang Elite Barbarians Wizard Rocket Electro Wizard
Elite Barbarians
Zap Valkyrie Royal Giant Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Wizard Electro Wizard
Wizard
Royal Giant Elite Barbarians Valkyrie
Rocket
Royal Giant
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 2 9

Zap
Electro Wizard Goblin Gang Elite Barbarians Valkyrie
Goblin Gang
Zap Valkyrie Electro Wizard
Royal Giant
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Electro Wizard
Rocket
Electro Wizard
Zap Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard Electro Wizard
Elite Barbarians Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Rocket Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Valkyrie Electro Wizard
Elite Barbarians Valkyrie Rocket
Goblin Gang Zap Valkyrie Electro Wizard
Rocket Electro Wizard Zap Goblin Gang Wizard
Rocket Zap Valkyrie Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Wizard
Zap Goblin Gang Wizard Electro Wizard
Zap Goblin Gang Elite Barbarians Valkyrie Wizard Rocket Electro Wizard
Valkyrie Wizard Rocket Zap Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Rocket Zap Goblin Gang Elite Barbarians Electro Wizard
Wizard Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Zap Goblin Gang Elite Barbarians Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Valkyrie Wizard Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Valkyrie Wizard Rocket
Goblin Gang Zap Elite Barbarians Valkyrie Rocket Electro Wizard
Goblin Gang Valkyrie Rocket Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Valkyrie
Wizard Rocket Zap Goblin Gang Electro Wizard
Goblin Gang Rocket Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Rocket Electro Wizard Elite Barbarians Valkyrie
Goblin Gang
Elite Barbarians Valkyrie
Rocket Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Rocket Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Elite Barbarians Electro Wizard Zap Valkyrie Rocket
Valkyrie Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Zap Electro Wizard
Rocket
Valkyrie Rocket
Wizard Rocket Zap Valkyrie
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Goblin Gang Elite Barbarians Electro Wizard
Rocket Zap Valkyrie Wizard Electro Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard Electro Wizard
Rocket Zap Valkyrie Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Wizard Electro Wizard
Zap Rocket Electro Wizard Wizard
Elite Barbarians
Zap Wizard Rocket
Zap Rocket Electro Wizard
Rocket Wizard
Zap Electro Wizard Goblin Gang Rocket
Rocket Zap Wizard Electro Wizard
Goblin Gang Valkyrie Wizard Rocket Electro Wizard
Zap Wizard
Rocket Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard

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