My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Witch Balloon
Zap
Fire Spirit Skeleton Army Witch Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army Witch
The Log
Fire Spirit Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Elite Barbarians Wizard Skeleton Army Witch Balloon
Fireball
Elite Barbarians Wizard Skeleton Army Witch Balloon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Fireball Freeze Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Fireball Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Balloon
Elite Barbarians
Fire Spirit Fireball Wizard
Fireball
Elite Barbarians Freeze
Wizard
Elite Barbarians Balloon
Skeleton Army
Freeze
Balloon Fireball
Witch
Balloon
Freeze Fire Spirit Wizard

Defense Synergies 0 5

Fire Spirit
Elite Barbarians
Wizard
Fireball
Freeze
Wizard
Elite Barbarians Skeleton Army Freeze
Skeleton Army
Wizard Freeze
Freeze
Fireball Wizard Skeleton Army
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Skeleton Army Witch
Skeleton Army Witch Fire Spirit Elite Barbarians Freeze
Elite Barbarians Skeleton Army Witch
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Freeze Fire Spirit
Fire Spirit Fireball Wizard Freeze Witch
Fireball
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Skeleton Army Witch Fireball Wizard Freeze
Fireball Wizard Witch
Skeleton Army Fire Spirit Elite Barbarians Fireball Wizard Freeze Witch
Fire Spirit Fireball Wizard Skeleton Army Freeze Witch
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball Freeze
Wizard Elite Barbarians Fireball Skeleton Army Witch
Fire Spirit Fireball Elite Barbarians Wizard Skeleton Army Witch
Wizard Freeze Witch Fire Spirit Fireball
Elite Barbarians
Wizard Skeleton Army Fire Spirit Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard
Skeleton Army Elite Barbarians Witch
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Witch
Fire Spirit Fireball Wizard Freeze Witch
Skeleton Army Elite Barbarians Fireball Witch
Elite Barbarians Skeleton Army
Freeze Elite Barbarians Fireball Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Fireball Freeze
Elite Barbarians Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Freeze Witch
Fire Spirit Wizard Witch
Fireball Fire Spirit Wizard Freeze
Fireball Wizard
Fire Spirit Elite Barbarians Fireball
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Freeze Fire Spirit Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Fire Spirit Fireball Wizard Witch
Fireball Wizard Freeze Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fire Spirit Fireball Skeleton Army Freeze Witch
Fireball Fire Spirit Wizard Witch
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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