My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Wizard
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Wizard
Fireball
Goblin Gang Elite Barbarians Musketeer Wizard
Poison
Goblin Gang Musketeer Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Goblin Gang Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Elite Barbarians Wizard
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Rage Knight Wizard
Mini P.E.K.K.A
Goblin Gang Musketeer Valkyrie Wizard Rage
Musketeer
Knight Valkyrie Mini P.E.K.K.A
Valkyrie
Elite Barbarians Musketeer Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Rage
Rage
Elite Barbarians Mini P.E.K.K.A Wizard

Defense Synergies 5 10

Knight
Goblin Gang Musketeer Mini P.E.K.K.A Wizard
Goblin Gang
Knight Musketeer Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Wizard
Musketeer
Knight Goblin Gang Valkyrie Mini P.E.K.K.A
Valkyrie
Elite Barbarians Musketeer Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Wizard
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Knight Elite Barbarians Musketeer Valkyrie
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang Musketeer Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Musketeer Valkyrie
Musketeer Goblin Gang Wizard
Musketeer Valkyrie
Mini P.E.K.K.A Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Valkyrie Knight Musketeer Wizard
Musketeer Goblin Gang Wizard
Mini P.E.K.K.A Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Wizard
Valkyrie Wizard Goblin Gang Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Wizard Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Knight Goblin Gang Elite Barbarians Musketeer Valkyrie Wizard
Valkyrie Wizard Knight Musketeer
Mini P.E.K.K.A Elite Barbarians Musketeer
Goblin Gang Valkyrie Wizard Knight Elite Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Elite Barbarians
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Wizard
Goblin Gang Knight Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Knight Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Wizard Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Knight Elite Barbarians Musketeer Valkyrie
Mini P.E.K.K.A Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Musketeer
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang Valkyrie Wizard
Wizard Musketeer Valkyrie
Goblin Gang Elite Barbarians Knight Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Elite Barbarians Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Musketeer
Knight Musketeer Valkyrie
Wizard Valkyrie
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer
Knight Musketeer Valkyrie Wizard
Musketeer Wizard
Knight Elite Barbarians Musketeer
Musketeer
Elite Barbarians Musketeer
Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Elite Barbarians Musketeer Wizard
Musketeer Wizard
Elite Barbarians Mini P.E.K.K.A
Musketeer Wizard
Wizard
Goblin Gang Musketeer
Musketeer Wizard
Knight Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Wizard
Musketeer Wizard
Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Musketeer
Musketeer

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