My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Furnace Guards
Zap
Furnace Guards
Barbarian Barrel
Elite Barbarians Valkyrie Furnace Wizard Guards
The Log
Elite Barbarians Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Elite Barbarians Valkyrie Wizard Guards
Fireball
Elite Barbarians Furnace Wizard
Poison
Furnace Wizard Guards
Lightning
Elite Barbarians Valkyrie Furnace Wizard
Rocket
Elite Barbarians Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Guards Fireball Valkyrie Furnace Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Guards Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Fireball Furnace Wizard The Log
Fireball
Elite Barbarians The Log
Valkyrie
Elite Barbarians Furnace Wizard
Furnace
Elite Barbarians Valkyrie
Wizard
Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Wizard
Guards
The Log
The Log
Elite Barbarians Fireball Guards

Defense Synergies 2 10

Elite Barbarians
Valkyrie Wizard The Log
Fireball
The Log Valkyrie
Valkyrie
Elite Barbarians Fireball Furnace Wizard The Log
Furnace
Valkyrie Guards
Wizard
Elite Barbarians Valkyrie Guards The Log
Rage
Guards
Furnace Wizard The Log
The Log
Fireball Elite Barbarians Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Elite Barbarians Valkyrie Furnace The Log
Furnace Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Furnace Guards
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Valkyrie Furnace Guards
Furnace Fireball Wizard
Fireball Valkyrie The Log
Elite Barbarians Furnace
Elite Barbarians Guards Valkyrie
Valkyrie Guards Fireball Furnace Wizard The Log
Fireball Furnace Wizard
Furnace Elite Barbarians Fireball Valkyrie Wizard Guards The Log
Fireball Valkyrie Wizard Furnace Guards The Log
Elite Barbarians Furnace
Elite Barbarians Fireball Furnace The Log
Wizard Elite Barbarians Fireball Valkyrie Furnace
Fireball Elite Barbarians Valkyrie Furnace Wizard Guards The Log
Valkyrie Furnace Wizard The Log Fireball Guards
Elite Barbarians
Valkyrie Wizard Elite Barbarians Fireball Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Elite Barbarians Fireball Furnace
Fireball Elite Barbarians Valkyrie Wizard The Log
Guards Elite Barbarians Valkyrie Furnace The Log
Valkyrie Guards Elite Barbarians Fireball The Log
Elite Barbarians Valkyrie Guards
Fireball Furnace Wizard
Guards Elite Barbarians Fireball Valkyrie Furnace
Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Guards
Elite Barbarians Valkyrie Guards
Elite Barbarians Fireball Valkyrie Guards The Log
Elite Barbarians Fireball Valkyrie Wizard Guards
Wizard Fireball Valkyrie Furnace
Elite Barbarians Guards Fireball Valkyrie Furnace The Log
Valkyrie Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Wizard Valkyrie Furnace The Log
Fireball Wizard Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball Guards
Fireball Valkyrie Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Furnace Wizard
Fireball Wizard Guards
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Guards
Fireball Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Guards The Log
Fireball
Fireball The Log

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