My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Prince
Giant Snowball
Royal Hogs
Zap
Royal Hogs Prince
Barbarian Barrel
Elite Barbarians Wizard Royal Hogs Magic Archer
The Log
Elite Barbarians Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Wizard Royal Hogs Prince P.E.K.K.A Magic Archer
Fireball
Elite Barbarians Wizard Royal Hogs Magic Archer
Poison
Wizard Royal Hogs Magic Archer
Lightning
Elite Barbarians Wizard Prince Magic Archer
Rocket
Elite Barbarians Wizard Royal Hogs Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Magic Archer Wizard Royal Hogs Prince Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Arrows Magic Archer Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs P.E.K.K.A Prince
Elite Barbarians
Arrows Rage Wizard
Wizard
Elite Barbarians Royal Hogs Rage Prince P.E.K.K.A
Royal Hogs
Arrows Wizard Magic Archer
Rage
Elite Barbarians Wizard Prince
Prince
Arrows Wizard Rage Magic Archer
P.E.K.K.A
Arrows Magic Archer Wizard
Magic Archer
P.E.K.K.A Royal Hogs Prince

Defense Synergies 0 6

Arrows
Prince P.E.K.K.A
Elite Barbarians
Wizard
Wizard
Elite Barbarians Prince P.E.K.K.A
Royal Hogs
Rage
Prince
Arrows Wizard Magic Archer
P.E.K.K.A
Arrows Wizard
Magic Archer
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Elite Barbarians P.E.K.K.A Prince
Prince P.E.K.K.A Elite Barbarians
Elite Barbarians Prince P.E.K.K.A
Arrows Elite Barbarians Prince P.E.K.K.A
Arrows Magic Archer
Arrows Wizard Magic Archer
Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Prince
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Prince P.E.K.K.A Elite Barbarians Wizard
Wizard Arrows Prince P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Prince
Elite Barbarians Prince P.E.K.K.A
Wizard Arrows Elite Barbarians Prince P.E.K.K.A
Arrows Elite Barbarians Wizard Prince Magic Archer
Arrows Wizard Magic Archer
P.E.K.K.A Elite Barbarians Prince
Wizard Arrows Elite Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince P.E.K.K.A
Arrows Elite Barbarians Wizard Prince Magic Archer
P.E.K.K.A Elite Barbarians Prince
Prince P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Prince
Arrows Wizard Magic Archer
Prince P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Prince
P.E.K.K.A Elite Barbarians Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Elite Barbarians Prince
P.E.K.K.A Arrows Elite Barbarians Prince
Elite Barbarians Prince P.E.K.K.A Wizard
Wizard Magic Archer
Elite Barbarians Prince P.E.K.K.A Magic Archer
Arrows Elite Barbarians Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Prince
Wizard Arrows Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Elite Barbarians Prince
Arrows Wizard Prince Magic Archer
Arrows Wizard Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Prince Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Arrows Wizard Prince Magic Archer
Arrows Wizard Magic Archer
Prince Magic Archer
Arrows Wizard
Prince
Arrows
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Prince Magic Archer
Arrows Magic Archer
Elite Barbarians Arrows Wizard Magic Archer
Wizard
Elite Barbarians
Arrows Wizard Magic Archer
Arrows Magic Archer
P.E.K.K.A Prince
Arrows Wizard Magic Archer
Prince Magic Archer
Arrows Wizard Magic Archer
Arrows
Wizard Prince Magic Archer
Arrows Wizard Magic Archer
Arrows
Elite Barbarians Prince P.E.K.K.A
Elite Barbarians Magic Archer
Magic Archer
Prince Magic Archer

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