My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Electro Wizard
Fireball
Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Electro Wizard Wizard Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage The Log Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard The Log Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Rocket
Mirror
Mirror
The Log Rocket
Rage
Elite Barbarians Wizard Electro Wizard
The Log
Mirror Elite Barbarians Mega Knight
Electro Wizard
Rage Mega Knight
Mega Knight
Elite Barbarians Wizard The Log Electro Wizard

Defense Synergies 0 13

Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Electro Wizard Mega Knight
Rocket
The Log
Mirror
The Log Electro Wizard Mega Knight
Rage
The Log
Elite Barbarians Wizard Rocket Mirror Electro Wizard Mega Knight
Electro Wizard
Wizard Mirror The Log Mega Knight
Mega Knight
Elite Barbarians Wizard Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Electro Wizard
Elite Barbarians The Log Electro Wizard Mega Knight
Rocket Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Rocket The Log Mega Knight
The Log Electro Wizard Mega Knight
Rocket Electro Wizard Wizard
Rocket The Log Electro Wizard Mega Knight
Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Electro Wizard Wizard The Log Mega Knight
Wizard Electro Wizard
Mega Knight Elite Barbarians Wizard Rocket The Log Electro Wizard
Wizard Rocket Mega Knight The Log Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Rocket Elite Barbarians The Log Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Wizard The Log Electro Wizard
Wizard The Log Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Wizard Mega Knight Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard Rocket The Log Mega Knight
Mega Knight Elite Barbarians Rocket The Log Electro Wizard
Rocket Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight
Wizard Rocket Electro Wizard
Rocket Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians
Rocket Electro Wizard Mega Knight Elite Barbarians The Log
Mega Knight Elite Barbarians
Rocket Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Rocket Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Electro Wizard Rocket The Log
Mega Knight Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Wizard Rocket The Log Mega Knight
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Elite Barbarians Electro Wizard
Rocket Wizard The Log Electro Wizard
Wizard Rocket
Rocket Elite Barbarians The Log
Rocket
Elite Barbarians The Log
Rocket Wizard The Log
Wizard Rocket The Log Mega Knight
Rocket
Rocket
Rocket Wizard The Log Electro Wizard Mega Knight
Rocket Wizard The Log Mega Knight
Rocket The Log Mega Knight
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
Rocket The Log
Elite Barbarians Wizard Electro Wizard
Rocket Electro Wizard Wizard
Elite Barbarians
Wizard Rocket The Log Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket Wizard The Log
Electro Wizard Rocket
Rocket Wizard Electro Wizard
The Log
Wizard Rocket Electro Wizard Mega Knight
The Log Wizard
Rocket
Elite Barbarians Mega Knight
Elite Barbarians Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard Mega Knight

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