My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Bandit Magic Archer
The Log
Elite Barbarians Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Bandit Inferno Dragon Magic Archer
Fireball
Elite Barbarians Wizard Bandit Inferno Dragon Magic Archer
Poison
Wizard Magic Archer
Lightning
Elite Barbarians Wizard Bandit Inferno Dragon Magic Archer
Rocket
Elite Barbarians Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Freeze Inferno Dragon Magic Archer Wizard Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Freeze Inferno Dragon Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Bandit Mega Knight
Wizard
Elite Barbarians Bandit Mega Knight
Rocket
Freeze
Bandit
Elite Barbarians Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Wizard Bandit Magic Archer

Defense Synergies 0 10

Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Freeze Bandit Mega Knight
Rocket
Freeze
Wizard Mega Knight
Bandit
Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Elite Barbarians Wizard Freeze Bandit Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Magic Archer
Elite Barbarians Inferno Dragon Bandit Mega Knight
Rocket Mega Knight Elite Barbarians Freeze Bandit Inferno Dragon
Elite Barbarians Inferno Dragon Bandit Mega Knight
Elite Barbarians Rocket Mega Knight
Freeze Bandit Magic Archer Mega Knight
Rocket Inferno Dragon Wizard Freeze Magic Archer
Rocket Bandit Magic Archer Mega Knight
Inferno Dragon Elite Barbarians
Elite Barbarians Bandit Mega Knight
Wizard Freeze Bandit Magic Archer Mega Knight
Inferno Dragon Wizard Magic Archer
Mega Knight Elite Barbarians Wizard Rocket Freeze Bandit
Wizard Rocket Mega Knight Freeze Magic Archer
Elite Barbarians Inferno Dragon Bandit Mega Knight
Rocket Elite Barbarians Freeze Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Wizard Bandit Magic Archer
Wizard Freeze Bandit Inferno Dragon Magic Archer Mega Knight
Elite Barbarians Inferno Dragon
Wizard Mega Knight Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Bandit
Bandit Elite Barbarians Wizard Rocket Inferno Dragon Magic Archer Mega Knight
Bandit Mega Knight Elite Barbarians Rocket
Rocket Mega Knight Elite Barbarians Bandit
Elite Barbarians Bandit Inferno Dragon Mega Knight
Wizard Rocket Freeze Magic Archer
Rocket Elite Barbarians Bandit
Mega Knight Elite Barbarians Inferno Dragon
Rocket Freeze Mega Knight Elite Barbarians Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Rocket Mega Knight Elite Barbarians
Elite Barbarians Rocket Mega Knight Wizard Bandit
Wizard Magic Archer Mega Knight
Elite Barbarians Rocket Freeze Inferno Dragon Magic Archer
Mega Knight Elite Barbarians Wizard Freeze Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Freeze Bandit
Bandit Magic Archer
Rocket Bandit Magic Archer
Rocket Freeze
Wizard Rocket Magic Archer Mega Knight
Wizard Rocket Freeze Magic Archer
Wizard Magic Archer
Wizard Freeze Magic Archer
Wizard Bandit
Rocket Elite Barbarians
Rocket Wizard Bandit Magic Archer
Wizard Rocket Magic Archer
Rocket Elite Barbarians Bandit Magic Archer
Rocket Freeze Bandit Magic Archer
Elite Barbarians Magic Archer
Rocket Wizard Bandit Magic Archer
Magic Archer Wizard Rocket Bandit Mega Knight
Rocket Freeze
Rocket
Rocket Wizard Bandit Magic Archer Mega Knight
Rocket Wizard Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Wizard
Rocket
Rocket
Freeze Wizard Magic Archer Mega Knight
Inferno Dragon
Wizard Bandit Magic Archer
Wizard Bandit Magic Archer Mega Knight
Rocket Bandit Magic Archer
Elite Barbarians Wizard Magic Archer
Rocket Wizard Freeze
Elite Barbarians
Wizard Rocket Bandit Magic Archer Mega Knight
Rocket Freeze Magic Archer
Mega Knight
Rocket Wizard Magic Archer
Rocket Freeze Bandit Magic Archer
Rocket Wizard Magic Archer
Freeze
Wizard Rocket Magic Archer Mega Knight
Wizard Magic Archer
Rocket
Elite Barbarians Mega Knight
Elite Barbarians Rocket Freeze Magic Archer
Rocket Magic Archer
Rocket Freeze Bandit Magic Archer Mega Knight

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