My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Princess
The Log
Elite Barbarians Princess
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Wizard Princess Inferno Dragon
Fireball
Elite Barbarians Wizard Princess Inferno Dragon
Poison
Wizard Princess
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Void Princess Inferno Dragon Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Void Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians Mega Knight
Mirror
The Log Princess
Void
The Log
Mirror Elite Barbarians Princess Mega Knight
Princess
Mirror The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Wizard The Log Princess

Defense Synergies 0 14

Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Mega Knight
Mirror
The Log Princess Inferno Dragon Mega Knight
Void
The Log
Elite Barbarians Wizard Mirror Princess Inferno Dragon Mega Knight
Princess
Mirror The Log Mega Knight
Inferno Dragon
Mirror The Log Mega Knight
Mega Knight
Elite Barbarians Wizard Mirror The Log Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void The Log
Elite Barbarians Inferno Dragon The Log Mega Knight
Mega Knight Elite Barbarians Void Inferno Dragon
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians The Log Princess Mega Knight
The Log Mega Knight
Inferno Dragon Wizard Void Princess
Void The Log Mega Knight
Inferno Dragon Elite Barbarians Princess
Elite Barbarians Mega Knight
Wizard The Log Princess Mega Knight
Inferno Dragon Wizard Princess
Mega Knight Elite Barbarians Wizard The Log
Wizard Mega Knight The Log Princess
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians The Log Inferno Dragon Mega Knight
Wizard Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Wizard The Log
Wizard The Log Princess Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Wizard Mega Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Void
Void Elite Barbarians Wizard The Log Inferno Dragon Mega Knight
Mega Knight Elite Barbarians The Log
Mega Knight Elite Barbarians The Log
Elite Barbarians Inferno Dragon Mega Knight
Wizard Princess
Elite Barbarians Void
Mega Knight Elite Barbarians Inferno Dragon
Void Mega Knight Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Void The Log
Elite Barbarians Mega Knight Wizard
Wizard Princess Mega Knight
Elite Barbarians The Log Inferno Dragon
Mega Knight Elite Barbarians Wizard The Log Princess Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess The Log
Void The Log Princess
Void The Log
Void The Log
Wizard The Log Mega Knight
Wizard Princess
Wizard The Log Princess
The Log Wizard Princess
Void The Log Wizard
Elite Barbarians Void
Void Wizard The Log Princess
Void Wizard Princess
Elite Barbarians Void The Log Princess
Void Princess
Princess Elite Barbarians The Log
Wizard The Log Princess
Wizard The Log Princess Mega Knight
Void Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
Void The Log Mega Knight
Wizard Void Princess
Void The Log
Void The Log
The Log Wizard Princess Mega Knight
Inferno Dragon
Void The Log Wizard Princess
Void Wizard The Log Princess Mega Knight
Void The Log
Elite Barbarians Wizard Princess
Wizard Void
Elite Barbarians Void
Void Wizard The Log Mega Knight
Void Princess
Mega Knight
Wizard The Log Princess
Void Princess
Wizard Princess
The Log
Void Wizard Princess Mega Knight
The Log Wizard Princess
Void
Elite Barbarians Mega Knight
Elite Barbarians The Log Princess
Void Princess
Void The Log Princess Mega Knight

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