My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Wizard Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Barrel Skeleton Army Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror The Log
Elite Barbarians
Zap Wizard The Log
Inferno Tower
Wizard
Elite Barbarians
Mirror
Zap Goblin Barrel The Log Skeleton Army
Goblin Barrel
Mirror Skeleton Army
Skeleton Army
Mirror Goblin Barrel
The Log
Mirror Zap Elite Barbarians

Defense Synergies 4 11

Zap
Mirror Elite Barbarians Inferno Tower Skeleton Army The Log
Elite Barbarians
Zap Wizard The Log
Inferno Tower
Skeleton Army The Log Zap Mirror
Wizard
Elite Barbarians Skeleton Army The Log
Mirror
Zap Skeleton Army Inferno Tower The Log
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Zap Wizard The Log
The Log
Inferno Tower Zap Elite Barbarians Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Skeleton Army Zap The Log
Inferno Tower Skeleton Army Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap
Inferno Tower Zap Wizard
Zap Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower
Skeleton Army Zap Wizard The Log
Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Wizard The Log
Wizard Skeleton Army Zap The Log
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Elite Barbarians The Log
Wizard Elite Barbarians Inferno Tower Skeleton Army
Zap Elite Barbarians Wizard Skeleton Army The Log
Zap Wizard The Log
Elite Barbarians Inferno Tower
Wizard Skeleton Army Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Wizard The Log
Skeleton Army Zap Elite Barbarians Inferno Tower The Log
Skeleton Army Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army
Wizard Zap
Skeleton Army Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Zap Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Inferno Tower Wizard
Wizard Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap The Log
Zap Elite Barbarians Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Skeleton Army
Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log

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