My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Elite Barbarians Wizard
The Log
Archers Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Elite Barbarians Hog Rider Wizard
Fireball
Archers Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Archers Goblin Gang Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Fireball Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Archers Knight
Archers
Knight Zap Elite Barbarians Hog Rider
Knight
Archers Goblin Gang Hog Rider Zap Elite Barbarians Fireball Wizard
Goblin Gang
Knight Hog Rider
Elite Barbarians
Zap Archers Knight Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Knight Elite Barbarians
Hog Rider
Zap Knight Goblin Gang Fireball Archers Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Hog Rider

Defense Synergies 3 8

Zap
Fireball Archers Knight Goblin Gang Elite Barbarians
Archers
Knight Zap Goblin Gang
Knight
Archers Goblin Gang Zap Fireball Wizard
Goblin Gang
Knight Zap Archers
Elite Barbarians
Zap Wizard
Fireball
Zap Knight
Hog Rider
Wizard
Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Elite Barbarians Zap Knight Goblin Gang
Goblin Gang Archers Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers
Zap Archers Goblin Gang Fireball Wizard
Zap Fireball
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Zap Knight Fireball Wizard
Zap Archers Goblin Gang Fireball Wizard
Zap Knight Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Zap Goblin Gang
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Wizard Knight Goblin Gang Elite Barbarians Fireball
Fireball Zap Archers Knight Goblin Gang Elite Barbarians Wizard
Zap Wizard Archers Knight Fireball
Elite Barbarians
Goblin Gang Wizard Archers Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Knight Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Knight Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians
Fireball Wizard Zap Archers Goblin Gang
Goblin Gang Archers Knight Elite Barbarians Fireball
Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Wizard
Wizard Archers Fireball
Goblin Gang Elite Barbarians Zap Archers Knight Fireball
Zap Archers Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball
Zap Knight Fireball Wizard
Fireball Zap Archers Wizard
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Wizard
Fireball
Fireball Knight Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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