My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Giant Clone
Giant Snowball
Bomber Minion Horde Clone
Zap
Bomber Minion Horde Clone
Barbarian Barrel
Bomber Elite Barbarians Wizard Clone
The Log
Bomber Elite Barbarians Clone
Earthquake
Bomber Clone
Arrows
Bomber Minion Horde Clone
Royal Delivery
Bomber Minion Horde Elite Barbarians Wizard Clone
Fireball
Bomber Minion Horde Elite Barbarians Wizard Clone
Poison
Bomber Minion Horde Wizard Clone
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Clone Minion Horde Giant Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Clone Minion Horde

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians
Minion Horde
Rage Giant Clone
Elite Barbarians
Rage Bomber Wizard
Giant
Bomber Rage Minion Horde Wizard Rocket
Wizard
Elite Barbarians Giant Rage
Rocket
Giant
Rage
Minion Horde Elite Barbarians Giant Wizard
Clone
Minion Horde

Defense Synergies 0 1

Bomber
Minion Horde
Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians
Rocket
Rage
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minion Horde Wizard
Minion Horde Elite Barbarians Bomber
Minion Horde Rocket Bomber Elite Barbarians
Minion Horde Elite Barbarians Bomber
Bomber Elite Barbarians Rocket
Bomber
Minion Horde Rocket Wizard
Rocket
Minion Horde Elite Barbarians
Elite Barbarians Bomber Minion Horde
Minion Horde Bomber Wizard
Minion Horde Wizard
Minion Horde Bomber Elite Barbarians Wizard Rocket
Bomber Wizard Rocket Minion Horde
Elite Barbarians Minion Horde
Minion Horde Rocket Elite Barbarians
Minion Horde Wizard Bomber Elite Barbarians
Bomber Minion Horde Elite Barbarians Wizard
Wizard Bomber
Elite Barbarians
Bomber Wizard Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Elite Barbarians Wizard Rocket
Minion Horde Elite Barbarians Rocket
Rocket Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Wizard Rocket Minion Horde
Rocket Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Rocket Elite Barbarians
Minion Horde
Minion Horde Elite Barbarians
Rocket Elite Barbarians
Elite Barbarians Rocket Minion Horde Wizard
Wizard Bomber Minion Horde
Elite Barbarians Bomber Minion Horde Rocket
Bomber Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Bomber Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Bomber Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde Elite Barbarians
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Elite Barbarians
Rocket Bomber Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Bomber Minion Horde Rocket
Rocket Bomber Wizard
Rocket Bomber Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Bomber Wizard
Minion Horde
Wizard
Wizard
Rocket
Elite Barbarians Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Elite Barbarians
Bomber Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket
Rocket Wizard
Minion Horde Wizard Rocket
Bomber Wizard
Rocket
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Rocket
Rocket
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: