My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Miner
Giant Snowball
Skeleton Army Witch Miner
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Wizard Skeleton Army Witch Miner
Fireball
Elite Barbarians Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Skeleton Army Miner Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Miner Witch The Log
Arrows
Zap Elite Barbarians Miner
Elite Barbarians
Zap Arrows Wizard The Log
Wizard
Elite Barbarians Miner
Skeleton Army
Witch
Zap Miner
The Log
Zap Elite Barbarians Miner
Miner
Zap Arrows Wizard Witch The Log

Defense Synergies 0 13

Zap
Arrows Elite Barbarians Skeleton Army Witch The Log Miner
Arrows
Zap
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army
Zap Wizard The Log
Witch
Zap The Log
The Log
Zap Elite Barbarians Wizard Skeleton Army Witch Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Skeleton Army Zap Witch The Log
Skeleton Army Witch Elite Barbarians
Elite Barbarians Skeleton Army Witch
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Zap
Zap Arrows Wizard Witch
Zap Arrows The Log
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Miner
Skeleton Army Witch Zap Arrows Wizard The Log
Arrows Zap Wizard Witch
Skeleton Army Zap Elite Barbarians Wizard Witch The Log
Wizard Skeleton Army Zap Arrows Witch The Log
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians The Log
Wizard Arrows Elite Barbarians Skeleton Army Witch
Arrows Zap Elite Barbarians Wizard Skeleton Army Witch The Log
Zap Arrows Wizard Witch The Log
Elite Barbarians
Wizard Skeleton Army Arrows Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch
Zap Arrows Elite Barbarians Wizard The Log Miner
Skeleton Army Zap Elite Barbarians Witch The Log
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Witch
Arrows Wizard Zap Witch
Skeleton Army Elite Barbarians Witch
Elite Barbarians Skeleton Army
Zap Elite Barbarians Skeleton Army Witch The Log
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Zap Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap The Log
Arrows Zap Elite Barbarians Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Miner
Arrows The Log Miner
Arrows The Log
Wizard Zap Arrows The Log
Arrows Wizard Zap Witch
Arrows Wizard Witch The Log
Arrows The Log Zap Wizard
Arrows The Log Miner Zap Wizard
Elite Barbarians
Miner Zap Arrows Wizard The Log
Zap Arrows Wizard
Elite Barbarians The Log Miner
Arrows
Zap Arrows Elite Barbarians The Log
Zap Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Zap Arrows Wizard The Log
Zap Arrows Wizard Witch The Log Miner
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Wizard Witch
Witch
Arrows The Log Miner Zap Wizard Witch
Zap Arrows Wizard Witch The Log Miner
Miner Zap Arrows The Log
Elite Barbarians Zap Arrows Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Arrows Wizard The Log Miner
Zap Arrows
Arrows Wizard The Log
Zap Skeleton Army Witch
Zap Arrows Wizard Witch
Arrows The Log
Miner Wizard
Arrows The Log Zap Wizard
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log Miner

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