My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblin Hut Witch Lumberjack
Zap
Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Goblin Hut Witch Executioner Lumberjack
The Log
Elite Barbarians Goblin Hut Witch Lumberjack
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Goblin Hut Witch Executioner Lumberjack
Fireball
Elite Barbarians Goblin Hut Witch Executioner Lumberjack
Poison
Goblin Hut Witch Executioner
Lightning
Elite Barbarians Goblin Hut Witch Executioner Lumberjack
Rocket
Elite Barbarians Goblin Hut Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Lumberjack Goblin Hut Witch Executioner Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Lumberjack Goblin Hut Witch

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Lumberjack Mega Knight
Goblin Hut
Mirror Lumberjack Mega Knight
Mirror
Goblin Hut Lightning Lumberjack
Witch
Lumberjack Mega Knight
Executioner
Mega Knight
Lightning
Mirror
Lumberjack
Elite Barbarians Goblin Hut Mirror Witch Mega Knight
Mega Knight
Elite Barbarians Goblin Hut Witch Executioner Lumberjack

Defense Synergies 0 10

Elite Barbarians
Mega Knight
Goblin Hut
Mirror Lumberjack
Mirror
Goblin Hut Executioner Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Executioner
Mirror Lumberjack Mega Knight
Lightning
Lumberjack
Goblin Hut Mirror Witch Executioner
Mega Knight
Elite Barbarians Mirror Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Executioner
Elite Barbarians Lumberjack Goblin Hut Witch Executioner Mega Knight
Goblin Hut Witch Lumberjack Mega Knight Elite Barbarians Executioner Lightning
Elite Barbarians Goblin Hut Witch Lumberjack Mega Knight
Lightning Elite Barbarians Lumberjack Mega Knight
Executioner Lumberjack Mega Knight
Lightning Goblin Hut Witch Executioner
Lightning Mega Knight
Witch Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Lumberjack Mega Knight
Witch Executioner Goblin Hut Lumberjack Mega Knight
Executioner Goblin Hut Witch
Goblin Hut Lumberjack Mega Knight Elite Barbarians Witch Lightning
Executioner Mega Knight Goblin Hut Witch Lumberjack
Elite Barbarians Goblin Hut Lumberjack Mega Knight
Elite Barbarians Goblin Hut Lightning Lumberjack Mega Knight
Mega Knight Elite Barbarians Goblin Hut Witch Executioner Lumberjack
Mega Knight Elite Barbarians Goblin Hut Witch Executioner Lumberjack
Witch Executioner Goblin Hut Lumberjack Mega Knight
Elite Barbarians Goblin Hut Lumberjack
Mega Knight Elite Barbarians Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Goblin Hut Witch
Elite Barbarians Executioner Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Goblin Hut Witch Lightning
Lightning Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Goblin Hut Witch Executioner Lumberjack Mega Knight
Executioner Goblin Hut Witch
Elite Barbarians Goblin Hut Witch Lightning Lumberjack
Mega Knight Elite Barbarians Lumberjack
Lightning Mega Knight Elite Barbarians Goblin Hut Witch
Witch Goblin Hut
Mega Knight Elite Barbarians Goblin Hut Witch Lumberjack
Lightning Mega Knight Elite Barbarians
Elite Barbarians Lightning Mega Knight Witch Executioner Lumberjack
Witch Executioner Mega Knight
Elite Barbarians Goblin Hut Witch Executioner Lightning Lumberjack
Executioner Mega Knight Elite Barbarians Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Executioner
Lightning Goblin Hut
Lightning
Executioner Mega Knight
Executioner Witch
Witch Executioner
Executioner Lightning
Lightning
Lightning Elite Barbarians Lumberjack
Lightning
Lightning Executioner
Lightning Elite Barbarians Goblin Hut Executioner
Lightning
Lightning Elite Barbarians Goblin Hut
Lightning Goblin Hut Witch Executioner
Lightning Goblin Hut Executioner Mega Knight
Lightning
Lightning
Lightning Executioner Mega Knight
Lightning Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Witch Executioner Mega Knight
Witch
Witch Executioner Lightning
Lightning Witch Mega Knight
Lightning
Elite Barbarians Lightning Witch Executioner
Lightning Goblin Hut Witch
Lightning Elite Barbarians
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Goblin Hut Witch
Lightning Witch Executioner
Lightning Executioner Lumberjack Mega Knight
Executioner Lightning
Lightning
Elite Barbarians Executioner Mega Knight
Elite Barbarians Witch Lightning
Witch Executioner Lightning
Lightning Witch Executioner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: