My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Royal Giant Witch Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Royal Giant Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Prince
Giant Snowball
Witch
Zap
Royal Giant Witch Prince
Barbarian Barrel
Ice Spirit Rascals Elite Barbarians Witch Executioner
The Log
Ice Spirit Rascals Royal Giant Elite Barbarians Witch Prince
Earthquake
Witch
Arrows
Ice Spirit Rascals Witch
Royal Delivery
Ice Spirit Rascals Elite Barbarians Witch Prince Executioner
Fireball
Rascals Elite Barbarians Witch Executioner
Poison
Rascals Witch Executioner
Lightning
Elite Barbarians Witch Prince Executioner
Rocket
Rascals Elite Barbarians Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Rascals Witch Prince Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Spirit Earthquake Rascals Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Rascals Royal Giant Elite Barbarians Witch Prince Executioner
Rascals
Ice Spirit Prince
Royal Giant
Ice Spirit Earthquake Ice Spirit Elite Barbarians Witch Executioner
Elite Barbarians
Ice Spirit Royal Giant
Earthquake
Royal Giant Prince
Witch
Ice Spirit Royal Giant Prince
Prince
Ice Spirit Rascals Earthquake Witch
Executioner
Ice Spirit Royal Giant

Defense Synergies 0 8

Ice Spirit
Rascals Elite Barbarians Earthquake Witch Prince Executioner
Rascals
Ice Spirit
Royal Giant
Elite Barbarians
Ice Spirit
Earthquake
Ice Spirit
Witch
Ice Spirit Prince
Prince
Ice Spirit Witch Executioner
Executioner
Ice Spirit Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Executioner
Elite Barbarians Ice Spirit Rascals Witch Prince Executioner
Witch Prince Rascals Elite Barbarians Executioner
Elite Barbarians Witch Prince Rascals
Elite Barbarians Earthquake Prince
Rascals Earthquake Executioner
Ice Spirit Rascals Witch Executioner
Earthquake Rascals
Witch Rascals Elite Barbarians Prince
Elite Barbarians Ice Spirit Rascals Prince
Witch Executioner Rascals Earthquake
Executioner Rascals Witch
Prince Ice Spirit Rascals Elite Barbarians Earthquake Witch
Executioner Ice Spirit Rascals Earthquake Witch Prince
Elite Barbarians Rascals Prince
Ice Spirit Rascals Elite Barbarians Prince
Rascals Elite Barbarians Witch Prince Executioner
Ice Spirit Rascals Elite Barbarians Witch Prince Executioner
Earthquake Witch Executioner Ice Spirit Rascals
Elite Barbarians Prince
Rascals Elite Barbarians Earthquake Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Witch Prince
Elite Barbarians Prince Executioner
Ice Spirit Rascals Elite Barbarians Witch Prince
Prince Rascals Elite Barbarians
Rascals Elite Barbarians Witch Prince Executioner
Executioner Ice Spirit Rascals Witch
Rascals Prince Elite Barbarians Witch
Rascals Elite Barbarians Prince
Ice Spirit Elite Barbarians Witch Prince
Witch
Rascals Elite Barbarians Witch Prince
Elite Barbarians Prince
Rascals Elite Barbarians Prince Witch Executioner
Rascals Witch Executioner
Rascals Elite Barbarians Witch Ice Spirit Prince Executioner
Executioner Rascals Elite Barbarians Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals
Executioner
Earthquake
Earthquake Rascals Prince
Executioner Earthquake
Executioner Ice Spirit Witch
Earthquake Witch Executioner
Earthquake Ice Spirit Executioner
Elite Barbarians Prince
Earthquake Prince
Executioner
Earthquake Elite Barbarians Executioner
Earthquake
Earthquake Elite Barbarians Prince
Earthquake Witch Executioner
Earthquake Executioner
Earthquake
Earthquake Prince Executioner
Earthquake Witch
Earthquake Prince
Prince
Earthquake
Earthquake Ice Spirit Witch Executioner
Witch
Earthquake Witch Executioner
Witch Prince
Elite Barbarians Witch Executioner
Ice Spirit Witch
Elite Barbarians
Earthquake
Ice Spirit
Prince
Earthquake
Earthquake Ice Spirit Witch Prince
Witch Executioner
Rascals Prince Executioner
Earthquake Executioner
Elite Barbarians Prince Executioner
Ice Spirit Rascals Elite Barbarians Witch
Witch Executioner
Witch Prince Executioner

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