My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Battle Ram
Giant Snowball
Bomber Battle Ram Witch
Zap
Bomber Battle Ram Witch
Barbarian Barrel
Bomber Knight Elite Barbarians Battle Ram Witch
The Log
Bomber Elite Barbarians Battle Ram Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Elite Barbarians Battle Ram Witch
Fireball
Bomber Elite Barbarians Battle Ram Witch
Poison
Bomber Witch
Lightning
Knight Elite Barbarians Battle Ram Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Fireball Battle Ram Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Elite Barbarians Battle Ram
Zap
Arrows Elite Barbarians Fireball Battle Ram Bomber Knight Witch
Arrows
Zap Elite Barbarians Fireball Knight Battle Ram
Knight
Battle Ram Bomber Zap Arrows Elite Barbarians Fireball Witch
Elite Barbarians
Zap Arrows Bomber Knight Fireball Battle Ram
Fireball
Zap Arrows Knight Elite Barbarians Battle Ram
Battle Ram
Zap Knight Bomber Arrows Elite Barbarians Fireball Witch
Witch
Zap Knight Battle Ram

Defense Synergies 2 9

Bomber
Knight Zap
Zap
Fireball Bomber Arrows Knight Elite Barbarians Witch
Arrows
Zap Knight Fireball
Knight
Bomber Zap Arrows Fireball Witch
Elite Barbarians
Zap
Fireball
Zap Arrows Knight
Battle Ram
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball
Elite Barbarians Bomber Zap Knight Witch
Witch Bomber Knight Elite Barbarians
Elite Barbarians Witch Bomber Knight
Bomber Arrows Elite Barbarians Fireball
Arrows Fireball Bomber Zap
Zap Arrows Fireball Witch
Zap Arrows Fireball
Witch Elite Barbarians
Knight Elite Barbarians Bomber
Witch Bomber Zap Arrows Knight Fireball
Arrows Zap Fireball Witch
Bomber Zap Knight Elite Barbarians Fireball Witch
Bomber Fireball Zap Arrows Witch
Elite Barbarians Knight
Zap Elite Barbarians Fireball
Bomber Arrows Knight Elite Barbarians Fireball Witch
Arrows Fireball Bomber Zap Knight Elite Barbarians Witch
Zap Arrows Witch Bomber Knight Fireball
Elite Barbarians
Bomber Arrows Knight Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball Witch
Fireball Bomber Zap Arrows Knight Elite Barbarians
Zap Knight Elite Barbarians Witch
Zap Knight Elite Barbarians Fireball
Knight Elite Barbarians Witch
Arrows Fireball Zap Witch
Knight Elite Barbarians Fireball Witch
Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball Witch
Witch
Knight Elite Barbarians Witch
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Knight Fireball Witch
Bomber Fireball Witch
Elite Barbarians Witch Bomber Zap Knight Fireball
Arrows Bomber Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Zap Arrows
Arrows Fireball Zap Witch
Bomber Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Elite Barbarians Fireball
Zap Arrows Knight Fireball
Fireball Zap Arrows
Knight Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Bomber Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber
Bomber Zap Arrows Fireball
Bomber Zap Arrows Fireball Witch
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Bomber Fireball Witch
Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Bomber Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Fireball Witch
Fireball Zap Arrows Witch
Arrows Fireball
Fireball Knight
Arrows Bomber Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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