My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards
Giant Snowball
Musketeer Guards Lumberjack
Zap
Royal Giant Guards
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wizard Guards Lumberjack
The Log
Royal Giant Elite Barbarians Musketeer Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Musketeer Valkyrie Wizard Guards Lumberjack
Fireball
Elite Barbarians Musketeer Wizard Lumberjack
Poison
Musketeer Wizard Guards
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Musketeer Valkyrie Lumberjack Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Musketeer Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Giant Musketeer Valkyrie Guards Lumberjack
Royal Giant
Zap Elite Barbarians Musketeer Wizard Guards Lumberjack
Elite Barbarians
Zap Valkyrie Royal Giant Wizard Lumberjack
Musketeer
Valkyrie Zap Royal Giant Lumberjack
Valkyrie
Elite Barbarians Musketeer Lumberjack Zap Wizard
Wizard
Royal Giant Elite Barbarians Valkyrie Lumberjack
Guards
Zap Royal Giant Lumberjack
Lumberjack
Valkyrie Zap Royal Giant Elite Barbarians Musketeer Wizard Guards

Defense Synergies 4 11

Zap
Elite Barbarians Musketeer Valkyrie Guards Lumberjack
Royal Giant
Elite Barbarians
Valkyrie Zap Wizard
Musketeer
Valkyrie Guards Lumberjack Zap
Valkyrie
Elite Barbarians Musketeer Zap Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Guards Lumberjack
Guards
Musketeer Zap Wizard Lumberjack
Lumberjack
Musketeer Zap Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard
Elite Barbarians Lumberjack Zap Musketeer Valkyrie
Lumberjack Elite Barbarians Musketeer Valkyrie
Elite Barbarians Lumberjack Musketeer Valkyrie Guards
Elite Barbarians Valkyrie Lumberjack
Zap Musketeer Valkyrie Guards Lumberjack
Musketeer Zap Wizard
Zap Musketeer Valkyrie
Elite Barbarians Musketeer Lumberjack
Elite Barbarians Guards Musketeer Valkyrie Lumberjack
Valkyrie Guards Zap Musketeer Wizard Lumberjack
Musketeer Zap Wizard
Lumberjack Zap Elite Barbarians Musketeer Valkyrie Wizard Guards
Valkyrie Wizard Zap Guards Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Lumberjack
Wizard Elite Barbarians Musketeer Valkyrie Lumberjack
Zap Elite Barbarians Musketeer Valkyrie Wizard Guards Lumberjack
Zap Valkyrie Wizard Musketeer Guards Lumberjack
Elite Barbarians Musketeer Lumberjack
Valkyrie Wizard Elite Barbarians Musketeer Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Zap Elite Barbarians
Zap Elite Barbarians Musketeer Valkyrie Wizard Lumberjack
Guards Lumberjack Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Guards Lumberjack Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Guards Lumberjack
Wizard Zap Musketeer
Guards Elite Barbarians Musketeer Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Valkyrie
Musketeer Guards
Elite Barbarians Musketeer Valkyrie Guards Lumberjack
Zap Elite Barbarians Valkyrie Guards
Elite Barbarians Valkyrie Wizard Guards Lumberjack
Wizard Musketeer Valkyrie
Elite Barbarians Guards Zap Musketeer Valkyrie Lumberjack
Valkyrie Zap Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards
Zap Musketeer
Musketeer Valkyrie Guards
Wizard Zap Valkyrie
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Elite Barbarians Musketeer Guards Lumberjack
Zap Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap Valkyrie Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Valkyrie Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Elite Barbarians Zap Musketeer Wizard
Zap Musketeer Wizard Guards
Elite Barbarians
Zap Musketeer Wizard
Zap
Wizard
Zap Musketeer Guards
Zap Musketeer Wizard
Musketeer Valkyrie Wizard Lumberjack
Zap Musketeer Wizard
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Guards
Zap Musketeer
Zap Musketeer

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