My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Magic Archer
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon Magic Archer
Fireball
Elite Barbarians Wizard Skeleton Army Baby Dragon Magic Archer
Poison
Wizard Skeleton Army Magic Archer
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon Magic Archer
Rocket
Elite Barbarians Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Valkyrie Baby Dragon Magic Archer Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Wizard The Log
Valkyrie
Elite Barbarians Wizard Baby Dragon Magic Archer
Wizard
Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Wizard
Skeleton Army
Baby Dragon
Valkyrie
The Log
Elite Barbarians Magic Archer
Magic Archer
Valkyrie The Log

Defense Synergies 1 12

Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard Baby Dragon The Log Magic Archer
Wizard
Elite Barbarians Valkyrie Skeleton Army The Log
Rage
Skeleton Army
Wizard The Log Magic Archer
Baby Dragon
Valkyrie The Log
The Log
Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon Magic Archer
Magic Archer
Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log Magic Archer
Elite Barbarians Skeleton Army Valkyrie The Log
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Valkyrie Baby Dragon The Log Magic Archer
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
Skeleton Army Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Baby Dragon The Log Magic Archer
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians The Log
Wizard Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon The Log Magic Archer
Valkyrie Wizard Baby Dragon The Log Magic Archer
Elite Barbarians
Valkyrie Wizard Skeleton Army Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Wizard Baby Dragon The Log Magic Archer
Skeleton Army Elite Barbarians Valkyrie The Log
Valkyrie Skeleton Army Elite Barbarians The Log
Elite Barbarians Valkyrie Skeleton Army
Wizard Baby Dragon Magic Archer
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon Magic Archer
Elite Barbarians Skeleton Army Valkyrie Baby Dragon The Log Magic Archer
Valkyrie Elite Barbarians Wizard Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon The Log Magic Archer
The Log Wizard Baby Dragon Magic Archer
The Log Wizard
Elite Barbarians
Valkyrie Wizard The Log Magic Archer
Wizard Baby Dragon Magic Archer
Elite Barbarians Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Elite Barbarians Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Magic Archer
Magic Archer Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Magic Archer
Valkyrie Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Elite Barbarians Wizard Baby Dragon Magic Archer
Wizard
Elite Barbarians
Wizard The Log Magic Archer
Magic Archer
Wizard The Log Magic Archer
Skeleton Army Magic Archer
Wizard Baby Dragon Magic Archer
The Log
Valkyrie Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
Elite Barbarians
Elite Barbarians Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon The Log Magic Archer

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